@naleseah: 🤝🤝🤝 #cardi

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Friday 08 April 2022 02:50:24 GMT
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The Warriors, running at 30fps on the iOS PlayStation 2 emulator, ARMSX2 iOS. The Warriors used under 1GB RAM in my 25 minute play-test. The testing device was an iPhone 16 Pro Max on iOS 26.5, all download links are at the bottom of this description. *HARDWARE & SOFTWARE INFORMATION* Device: iPhone 16 Pro Max iOS: 26.5 ARMSX2: 2.4.1 Game Version: 1.0 MEM Used: 1GB FPS: 30 *EMULATOR SETTINGS* EE Core ARM64 JIT: On IOP JIT: On VU0 JIT: On  VU1 JIT: On EE PPU Round Mode: Chop (Zero)  VU0 Round Mode: Chop (Zero)  VU1 Round Mode: Chop (Zero)  EE Clamp Mode: Normal  VU Clamp Mode: Normal  Fast Boot: On Fastmem: On Frame Limiter: On FPS Target: 60.00 FPS  INTC Stat Hack: On GameDB Automatic Fixes: On GameDB Core Fixes: On GameDB Graphics Fixes: On  GameDB PNACH Patches: On Enable Widescreen Patches: On  No-Interlacing Patches: On Game Fixes: All Off EE Cycle Rate: 0  Fast CDVD: Off  VU1 Instant: On MTVU: On Wait Loop Detection: On INTC Stat Hack: On VU Flag Hack: On *GRAPHICS SETTINGS* Renderer: Metal (Hardware) Internal Resolution: 2x (1024x896) Spatial Upscaler: Off (Bilinear) Texture Filtering: Bilinear (PS2 Default) Hardware Mipmapping: On FXAA: Off CAS Sharpening: Off Deinterlace: Adaptive (Default) Aspect Ratio: 16:9 (Widescreen) Screen Offsets: Off Show Overscan: Off Anti-Blur: On Disable Interlace Offset: Off Skip Duplicate Frames: Off Sync to Host Refresh: Off Integer Scaling: Off Blending Accuracy: Basic (Default) Dithering: Scaled (Default) Shade Boost: Off Manual Advanced Hacks: Off Trilinear Filtering: Automatic / Default Accurate Alpha Test: Off Texture Inside RT: Off Limit 24-Bit Depth: Off Native Scaling: Off CPU CLUT Render: Disabled GPU Target CLUT: Off Bilinear Upscale: Automatic CPU Sprite Render BW: 0 CPU Sprite Render Level: 0 Max Anisotropy: Off Hardware Download Mode: Enabled TV/CRT Shader: Off Async Loading: On Precache Textures: Off Texture Preloading: Full Dump Replaceable Textures: Off Dump Mipmaps: Off Dump During FMV: Off Direct Dump Textures: On Dump Palette Textures: On Queue Size: 8 ———————————————————— *DOWNLOAD ARMSX2 iOS EMULATOR* ARMSX2 Release's: https://github.com/ARMSX2/ARMSX2/releases *DOWNLOADS FOR ON-DEVICE JIT* iLoader: https://iloader.site StikDebug Download Link: https://github.com/StephenDev0/StikDebug/releases *VIDEO TUTORIALS* AltStore Install & Setup Tutorial: https://youtu.be/878V4TZ1LxA?si=MkNeOijZgaihpqyC StikDebug Install & Setup Tutorial: https://youtu.be/T_2ytoTCrSw?si=GwXoF8iUB3mUKtJ1 *Official EmuByte Discord:* https://discord.com/invite/sEUKSPxkcV ———————————————————— Music by NotesFromWithinOffical - https://www.youtube.com/@UCy_zAEo9zqdF-TzT-ytN9iQ  Artist: Notes From Within Track: Whyyyyy Not #emulator #iphone #thewarriors #playstation2 #armsx2ios
The Warriors, running at 30fps on the iOS PlayStation 2 emulator, ARMSX2 iOS. The Warriors used under 1GB RAM in my 25 minute play-test. The testing device was an iPhone 16 Pro Max on iOS 26.5, all download links are at the bottom of this description. *HARDWARE & SOFTWARE INFORMATION* Device: iPhone 16 Pro Max iOS: 26.5 ARMSX2: 2.4.1 Game Version: 1.0 MEM Used: 1GB FPS: 30 *EMULATOR SETTINGS* EE Core ARM64 JIT: On IOP JIT: On VU0 JIT: On VU1 JIT: On EE PPU Round Mode: Chop (Zero) VU0 Round Mode: Chop (Zero) VU1 Round Mode: Chop (Zero) EE Clamp Mode: Normal VU Clamp Mode: Normal Fast Boot: On Fastmem: On Frame Limiter: On FPS Target: 60.00 FPS INTC Stat Hack: On GameDB Automatic Fixes: On GameDB Core Fixes: On GameDB Graphics Fixes: On GameDB PNACH Patches: On Enable Widescreen Patches: On No-Interlacing Patches: On Game Fixes: All Off EE Cycle Rate: 0 Fast CDVD: Off VU1 Instant: On MTVU: On Wait Loop Detection: On INTC Stat Hack: On VU Flag Hack: On *GRAPHICS SETTINGS* Renderer: Metal (Hardware) Internal Resolution: 2x (1024x896) Spatial Upscaler: Off (Bilinear) Texture Filtering: Bilinear (PS2 Default) Hardware Mipmapping: On FXAA: Off CAS Sharpening: Off Deinterlace: Adaptive (Default) Aspect Ratio: 16:9 (Widescreen) Screen Offsets: Off Show Overscan: Off Anti-Blur: On Disable Interlace Offset: Off Skip Duplicate Frames: Off Sync to Host Refresh: Off Integer Scaling: Off Blending Accuracy: Basic (Default) Dithering: Scaled (Default) Shade Boost: Off Manual Advanced Hacks: Off Trilinear Filtering: Automatic / Default Accurate Alpha Test: Off Texture Inside RT: Off Limit 24-Bit Depth: Off Native Scaling: Off CPU CLUT Render: Disabled GPU Target CLUT: Off Bilinear Upscale: Automatic CPU Sprite Render BW: 0 CPU Sprite Render Level: 0 Max Anisotropy: Off Hardware Download Mode: Enabled TV/CRT Shader: Off Async Loading: On Precache Textures: Off Texture Preloading: Full Dump Replaceable Textures: Off Dump Mipmaps: Off Dump During FMV: Off Direct Dump Textures: On Dump Palette Textures: On Queue Size: 8 ———————————————————— *DOWNLOAD ARMSX2 iOS EMULATOR* ARMSX2 Release's: https://github.com/ARMSX2/ARMSX2/releases *DOWNLOADS FOR ON-DEVICE JIT* iLoader: https://iloader.site StikDebug Download Link: https://github.com/StephenDev0/StikDebug/releases *VIDEO TUTORIALS* AltStore Install & Setup Tutorial: https://youtu.be/878V4TZ1LxA?si=MkNeOijZgaihpqyC StikDebug Install & Setup Tutorial: https://youtu.be/T_2ytoTCrSw?si=GwXoF8iUB3mUKtJ1 *Official EmuByte Discord:* https://discord.com/invite/sEUKSPxkcV ———————————————————— Music by NotesFromWithinOffical - https://www.youtube.com/@UCy_zAEo9zqdF-TzT-ytN9iQ Artist: Notes From Within Track: Whyyyyy Not #emulator #iphone #thewarriors #playstation2 #armsx2ios

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