@mxcxrioz: Here's a tutorial on how to add a glass effect on your 2D graphics. Not everyone knows about the Holdout option, when I work on 2D graphics combined to 3D animation, I prefer to separate the 3D from the 2D. This way you can have the right reflections on the glass material, in the same time you can adjust the 2D graphic on photoshop/premiere as a separated layer. Tip: You can also use a video instaed a photo on the background. Tutorial: Plane: Shift + A to add the plane R + X + 90 to rotate it 90 degree on the X azis S+Z+2 to scale it to the Z azis by 2 G+Z to move it to the Azis To add the material: Connect the image texture to the principled BSDF and open the texture you want to add Torus: Shift + A to add the torus You should see a panel on the left bottom, you can adjust the radius of it by changing the value to the "Minor Radius" Position it with G to move, R to rotate and S to scale (if it's too big) Add a Subdivision modifier and Click Right button and press "Shade smooth" Material: Delete the Principled BSDF and add a Glass shader, change the IOR to something like 0.9 #b3d #blendertok #blender #blender3d #glass #3danimation #3dart #3danimation #3dvideotrend #blendertutorial #blender3dtutorial