Fabula Ultima. The goal is to create an epic combat scene. Simple roles based on your attack. You are describing your attack. The system is built around scenes so your game is whatever you want.
2024-05-02 20:09:28
2
billyhall731 :
savage worlds its always savage worlds.
2024-05-02 20:01:39
2
Loculus Games :
blades in the dark, harm is immediately dished out and understood. consequences and clocks heighten tension.
2024-05-02 19:47:13
2
Mttstrks :
SAVAGE WORLDS everyone has is relatively squishy, named characters have ways to mitigate, and dice can explode!
2024-05-13 16:45:01
1
Knyk :
powered by the apocypse
2024-05-12 11:55:35
1
Nate Elbert371 :
Commenting to hear the answers
2024-05-11 16:24:01
1
Yhtill :
Savage Worlds. Exploding dice so there’s always a threat, however small; dynamic initiative; no hp, 3 good hits and you’re down; limited statuses; and a reroll mechanic.
2024-05-08 18:52:28
1
D20photography :
if you have a group is experienced players rifts and those games can be super fast ams dynamic
2024-05-06 22:53:39
1
DM_BCN_80 :
For me it's Monster of the Week. PbtA systems are so fast because you first describe what you do and then choose the rules you use for that, and there is just one roll to make per turn. No roll for damage, no roll to save, no rolls from the DM. All that makes it faster and more cinematic!
2024-05-05 16:43:25
1
Joshua Steinke :
demon hunter: a comedy of terrors.
2024-05-03 00:50:48
1
Dot Warner :
Feng Shui, literally based on descriptive combat. The more descriptive (and absurd) the more likely it will work.
2024-05-02 21:52:39
1
NextLevelTTRPG :
Done and done. 🔥
2024-05-02 19:54:26
1
Loculus Games :
there are 4 ranks of harm, each rank makes it harder for your character to function. you immediately know how much damage you're taking on a failed or mixed success.
2024-05-02 19:52:26
1
michaway2 :
homebrew, by combining everything from 3.5 to 5.0 taking the bestbof each adition and flushing the bad rules
2024-05-24 19:54:56
0
Nerdy Navy Vet :
I'm not a huge fan of quick combat. I like description and roleplay. It's what makes it fun for everyone. If it is quick and dirty then combat just becomes tiresome and creates no value to the story.
2024-05-16 01:16:57
0
Orphen Sorc🏳️🌈🏴☠️🦝 :
I really like NWoD style dice pools. succeeding is easy, and play can be fast because the dice system is clear. no real math beyond counting dots. any successes means you did it. more impacts how well
2024-05-06 13:06:28
0
Iron Ranger :
Forbidden Lands from Free League was fast paced and tense, don’t know about cinematic. Physical damage was applied directly to strength which would lessen your effectiveness in combat for each 1/2
2024-05-05 18:10:47
0
Graybeaton :
Maggot machine. player determined results from a simple d6 system.
2024-05-04 17:14:32
0
GM Comfortable Grey Sloth :
Maaaannnn, I waited til Saturday to stitch this and your video isn't eligible for stitch so I've got to do effort.
2024-05-04 13:39:54
0
Midgard Heathen :
that one. quick combat is on the DM and players, cinematic on the DM. How does a system make a DM describe the combat better?
2024-05-04 06:04:12
0
Mournelyth :
Kids on Bikes is very simple and flows well, as does the 2d20 system from Mophidius, currently I run Fallout and its great
2024-05-04 04:45:25
0
T E McLaughlin :
I will describe more in a stitch tomorrow (I'm seeing this just before bed), but Paleomythic is good for this and I use a house rule in D&D that adds more of this feel to that system.
2024-05-04 02:27:23
0
Rōka Jakkan :
I haven't gotten the opportunity to try other systems because I can never get in at someone else's table. so I honestly can't answer.
2024-05-03 20:41:45
0
vallosota :
5e isn't good for getting people into ttrpg, and then nothing else.
2024-05-03 18:30:56
0
Brady Schmitendorf :
@Radio Free Will
2024-05-03 05:57:47
0
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