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LS SKINCARE PAKET BOSTER
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Monday 08 July 2024 07:51:02 GMT
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Send memes in the comments for me to post in the next video xd. #blacksoul #blacksouls #foryou #fyp ##edit    ignore below: Black Souls I and Black Souls II are dark fantasy RPG Maker games that transform the familiar world of fairy tales into a nightmarish realm of horror, despair, and corruption. The player assumes the role of an undead traveler who awakens in a strange, dreamlike landscape where fragments of memory and scattered truths guide their steps. From the beginning, it is clear that this world is not one of simple adventure, but of madness, betrayal, and illusions, where every character may hide a monstrous truth beneath their surface. In Black Souls I, the protagonist’s journey is closely tied to Wonderland and its distorted denizens. The fairy tales known from childhood appear here as corrupted forms: Red Riding Hood is a relentless predator shaped by blood and survival, Snow White is bound to a tragic curse, and countless others reflect the collapse of innocence. At the center of it all stands Alice, both guide and manipulator, whose dream governs much of the world’s structure. The player is forced to wander through forests, castles, seas, and ruins where these figures dwell, each encounter revealing how deeply the corruption of the dream has consumed them. The story emphasizes cycles of suffering, where fairy tale heroines cannot escape their predetermined fates unless the traveler intervenes. Yet intervention is never simple, as saving one may doom another, and trust is fragile in a land where beauty and terror coexist. By the end of the first game, it becomes clear that Wonderland itself is a prison of illusions, and Alice is more than just a child of stories—she is a powerful and ambiguous being tied to the very core of the dream. Black Souls II expands upon this foundation, creating a larger, more intricate narrative that delves deeper into the cosmic horror underlying the dream world. Here, the scope widens: the protagonist is no longer only moving through corrupted fairy tales but also confronting the mechanisms that sustain this cycle of despair. The world itself becomes a labyrinth of overlapping realities, with characters such as Shisha, Node, and Jubjub embodying the themes of lost innocence, fragmented memory, and chaotic destruction. The corruption of the dream is revealed to be not just a fairy tale curse but something connected to Lovecraftian forces that thrive on despair and madness. The heroines, once damsels or companions, become tragic figures bound to this cycle, and the traveler must decide whether to resist, embrace, or reshape the nightmare. The second game also explores the bonds between characters and the player more deeply. Relationships formed with the heroines reveal not only their suffering but also their longing for freedom, identity, and meaning within a collapsing reality. The traveler’s choices carve distinct paths, and multiple endings reflect the fragility of hope. Some routes may allow certain characters to escape the cycle, others may reveal Alice’s role as both victim and jailer, and in darker outcomes the traveler themselves may become consumed by the nightmare. The presence of cosmic beings beyond comprehension reinforces that the dream is not merely Wonderland but part of a greater, incomprehensible structure that devours all who enter. Together, Black Souls I and Black Souls II form a duology that tells a story of corrupted fairy tales, existential despair, and the search for truth in a world where illusions dominate. The games weave together elements of gothic horror, tragic beauty, and Lovecraftian dread, creating a universe where the innocence of childhood stories is shattered and remade into something unsettling and profound. At their core, they explore the tension between innocence and corruption, hope and despair, freedom and manipulation, leaving the traveler—and the player—questioning whether salvation is ever truly possible in a world ruled by dreams and nightmares....
Send memes in the comments for me to post in the next video xd. #blacksoul #blacksouls #foryou #fyp ##edit ignore below: Black Souls I and Black Souls II are dark fantasy RPG Maker games that transform the familiar world of fairy tales into a nightmarish realm of horror, despair, and corruption. The player assumes the role of an undead traveler who awakens in a strange, dreamlike landscape where fragments of memory and scattered truths guide their steps. From the beginning, it is clear that this world is not one of simple adventure, but of madness, betrayal, and illusions, where every character may hide a monstrous truth beneath their surface. In Black Souls I, the protagonist’s journey is closely tied to Wonderland and its distorted denizens. The fairy tales known from childhood appear here as corrupted forms: Red Riding Hood is a relentless predator shaped by blood and survival, Snow White is bound to a tragic curse, and countless others reflect the collapse of innocence. At the center of it all stands Alice, both guide and manipulator, whose dream governs much of the world’s structure. The player is forced to wander through forests, castles, seas, and ruins where these figures dwell, each encounter revealing how deeply the corruption of the dream has consumed them. The story emphasizes cycles of suffering, where fairy tale heroines cannot escape their predetermined fates unless the traveler intervenes. Yet intervention is never simple, as saving one may doom another, and trust is fragile in a land where beauty and terror coexist. By the end of the first game, it becomes clear that Wonderland itself is a prison of illusions, and Alice is more than just a child of stories—she is a powerful and ambiguous being tied to the very core of the dream. Black Souls II expands upon this foundation, creating a larger, more intricate narrative that delves deeper into the cosmic horror underlying the dream world. Here, the scope widens: the protagonist is no longer only moving through corrupted fairy tales but also confronting the mechanisms that sustain this cycle of despair. The world itself becomes a labyrinth of overlapping realities, with characters such as Shisha, Node, and Jubjub embodying the themes of lost innocence, fragmented memory, and chaotic destruction. The corruption of the dream is revealed to be not just a fairy tale curse but something connected to Lovecraftian forces that thrive on despair and madness. The heroines, once damsels or companions, become tragic figures bound to this cycle, and the traveler must decide whether to resist, embrace, or reshape the nightmare. The second game also explores the bonds between characters and the player more deeply. Relationships formed with the heroines reveal not only their suffering but also their longing for freedom, identity, and meaning within a collapsing reality. The traveler’s choices carve distinct paths, and multiple endings reflect the fragility of hope. Some routes may allow certain characters to escape the cycle, others may reveal Alice’s role as both victim and jailer, and in darker outcomes the traveler themselves may become consumed by the nightmare. The presence of cosmic beings beyond comprehension reinforces that the dream is not merely Wonderland but part of a greater, incomprehensible structure that devours all who enter. Together, Black Souls I and Black Souls II form a duology that tells a story of corrupted fairy tales, existential despair, and the search for truth in a world where illusions dominate. The games weave together elements of gothic horror, tragic beauty, and Lovecraftian dread, creating a universe where the innocence of childhood stories is shattered and remade into something unsettling and profound. At their core, they explore the tension between innocence and corruption, hope and despair, freedom and manipulation, leaving the traveler—and the player—questioning whether salvation is ever truly possible in a world ruled by dreams and nightmares....

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