@myagentisbj: Hey Y’all Heeeey! Take a tour with me of this home I showed my client for sale in Baltimore, MD (21207)!! Feel free to contact me!! Info on this post and my profile! #HeyYallHey #ChangingLives #OneKeyAtATime #MDRealEstate #REALTOR #Homes #Buy #LuxuryHomes #BaltimoreRealtor #BlackGirlsInRealEstate #Sell #Invest #Rent #MDRealtor #Agent #RealEstate #ShoiyiaHuntRealty #DreamHomes #MyAgentIsBJ #TourWithBJ #FYP #Explore #ForYourPage BJ Maddox, REALTOR® M: 443-780-4583 O: 443-869-6279 E: [email protected] 6418 Belair Rd Baltimore, Md. 21206 www.ShoiyiaHuntRealty.com

BJ
BJ
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Region: US
Sunday 20 October 2024 21:44:51 GMT
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vibrent.bre
vibrent.bre :
I can’t wait until I can buy🥰 this is beautiful
2024-10-21 03:01:28
6
saintjohn_____
saintjohn_____ :
Beautiful home
2024-10-23 00:42:44
3
specialeducatormsharvey
❌️Ms. Harvey Special Educator :
what area is 21207?
2024-10-22 08:47:21
0
denise83667
Denise83 :
I want this
2024-10-21 23:29:13
1
dianediane109
Diane :
Beautiful house.. we were just looking at that one
2024-10-21 16:07:15
1
sweetkimmy94
sweetkimmy :
I love this
2024-10-31 14:26:20
1
thehelpfullender
thehelpfullender :
Beautiful home
2024-10-20 22:33:04
1
wyluxeambassadors1
wyluxeambassadors :
Hi! We’re a fashion brand searching for new ambassadors to help us grow. Want to join? DM us to find out more!
2024-10-26 10:18:43
0
alongcamehim
alongcamehim :
Bmore has some beautiful homes and neighborhoods. More people should definitely give it a chance.
2024-10-21 00:04:39
7
_ceo_candace
_ceocandace :
Beautiful for 21207
2024-10-26 16:21:31
1
jamil7521
Jamil7521 :
Great price but the carpet kills it for me every time
2024-10-21 01:15:47
2
patti0448
Trisha :
Nice. Hey girl hey.🥰
2024-10-21 13:40:28
1
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How I build 3D websites 👇 Academy in bio 🔗 For a site like this, I would start with a dark architectural direction built around a floating glass structure that feels somewhere between a sculpture and an interactive building. The first thing the visitor would see is a large transparent form suspended in the center of the screen. Instead of keeping the camera completely still, I would give it a very slow orbit so the reflections, refractions, and internal geometry constantly shift as the page sits idle. I would build the interface in React or Next.js, then handle the 3D scene with Three.js and React Three Fiber. The glass material would use custom WebGL or GLSL shader work to control distortion, fresnel reflections, subtle chromatic separation, and how the environment bends through the object. As the visitor scrolls, I would connect ScrollTrigger to the camera rather than simply moving the page vertically. The camera would gradually push through openings in the structure while sections of typography appear in different areas of the scene. Lenis would smooth the scroll input so those camera transitions feel continuous instead of snapping between positions. For cursor interaction, I would convert the pointer position into a small amount of camera parallax and object rotation. I would keep the movement intentionally restrained so the scene reacts without feeling like the entire website is chasing the mouse. Between sections, I would use shader based transitions where the glass briefly distorts the screen before revealing the next composition. Framer Motion or GSAP could handle the surrounding interface while the WebGL layer remains persistent in the background. I would also optimize the scene aggressively by compressing textures, limiting real time lights, reusing geometry, controlling device pixel ratio, and reducing shader complexity on mobile. The goal is to make the website feel responsive at every level, where scrolling changes perspective, the cursor changes depth, and the 3D object becomes part of the navigation instead of just decoration. Save this if you want more breakdowns like this and follow for the next one. #fable #webdevelopment #webdesign #3dwebsite #claude
How I build 3D websites 👇 Academy in bio 🔗 For a site like this, I would start with a dark architectural direction built around a floating glass structure that feels somewhere between a sculpture and an interactive building. The first thing the visitor would see is a large transparent form suspended in the center of the screen. Instead of keeping the camera completely still, I would give it a very slow orbit so the reflections, refractions, and internal geometry constantly shift as the page sits idle. I would build the interface in React or Next.js, then handle the 3D scene with Three.js and React Three Fiber. The glass material would use custom WebGL or GLSL shader work to control distortion, fresnel reflections, subtle chromatic separation, and how the environment bends through the object. As the visitor scrolls, I would connect ScrollTrigger to the camera rather than simply moving the page vertically. The camera would gradually push through openings in the structure while sections of typography appear in different areas of the scene. Lenis would smooth the scroll input so those camera transitions feel continuous instead of snapping between positions. For cursor interaction, I would convert the pointer position into a small amount of camera parallax and object rotation. I would keep the movement intentionally restrained so the scene reacts without feeling like the entire website is chasing the mouse. Between sections, I would use shader based transitions where the glass briefly distorts the screen before revealing the next composition. Framer Motion or GSAP could handle the surrounding interface while the WebGL layer remains persistent in the background. I would also optimize the scene aggressively by compressing textures, limiting real time lights, reusing geometry, controlling device pixel ratio, and reducing shader complexity on mobile. The goal is to make the website feel responsive at every level, where scrolling changes perspective, the cursor changes depth, and the 3D object becomes part of the navigation instead of just decoration. Save this if you want more breakdowns like this and follow for the next one. #fable #webdevelopment #webdesign #3dwebsite #claude

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