@hzsheik: essa ficou mídia #joaozinhovt #mcpaiva #prata #ouro #mao #cara #lyric #fyp #foryou

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Region: BR
Tuesday 03 December 2024 18:53:17 GMT
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theuz1k
teusz1k :
ae paiva e joaozinho contra o rhamon vcs nao arrum nada
2024-12-04 07:20:46
486
_rbr_marina
_rbr_marina :
isso aí mc rhamon é o cara
2024-12-04 21:34:27
186
dayly_alves_016
🎀 :
responde essa ai agr Joãozinho 🤣
2024-12-04 15:23:32
103
lz.zs1
lz.zs1 :
Drake original aí
2024-12-04 16:26:10
80
limaaxx_19
Andressa Lima :
finalmente alguém mudou um pouco a letra jsjsjjs
2024-12-04 17:16:17
50
.7neguinho
0️⃣0️⃣ :
mandou o papo 🤣
2024-12-04 00:59:28
40
kaykidossantos3
kaykidossantos :
Mc paiva e Joãozinho vt acho q vcs tinha q fazer música ele
2024-12-04 22:22:14
4
vthugo_k
victor :
nome da música?
2024-12-04 15:54:55
1
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And this is why software architecture matters. 😉
And this is why software architecture matters. 😉 "The structure of a software system reflects the structure of the organization that built it." – Conway's Law I always value to implement clear, clean and solid structures in my work to ensure maintainability but also performance. I can't stress it enough how important design patterns are and how easily they can change your project maintainability, but also your project's performance. Especially in games where every bit of performance gain matters. 😉 But also where you need to adapt to change quickly. 🙌 Here three simple tips. (okay 5 tips 😉) 👉 When Repeating Code or Logic Becomes Frequent If you notice that the same functionality is being implemented multiple times in slightly different ways, consider using patterns like Template Method or Strategy. 👉 When Your Code Feels Tightly Coupled If changing one part of your game frequently breaks others or introduces bugs, use patterns like Observer, Mediator, or Event Queue to decouple components. 👉 When You Need to Optimize Resource Management If creating or destroying objects frequently impacts performance, consider using Object Pooling or Flyweight patterns. ⭐ Bonus: 👉 When You Need to Support Reusability and Extensibility If adding new features feels like it requires modifying existing code too much, use patterns like Component, Decorator, or Visitor to make systems more modular. 👉 When You Need to Simplify Object Creation If creating objects requires complex setup logic or many parameters, consider using patterns like Factory Method, Builder, or Prototype. - - - - - - ⚡ Hope you enjoyed this post! (And find this caption useful 🫶) Like share and follow for more! 🤩 Happy coding everyone! 👨‍💻 🗣️ Robert C. Martin's lecture about clean code part 1 (free on YouTube). ~ Follow me for more @justinbieshaar . . . 🏷️ #programming #programmer #gamedev #cleancode #coding #coder #softwareengineer #problemsolving #robertcmartin #unclebob #cleanarchitecture #cplusplus #csharp #java #javascript #python #frontend #backend #programmingisfun #programmingjoke #codingisfun #cse #stem #gamedevelopment

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