I 100% agree with you on "railroading." Most people want a solid structural foundation that they can build on.
As for character death, your perception of the discourse is interesting...
2025-01-04 21:06:26
4
DM Dario :
100% agree.
2025-01-07 01:19:39
1
Gamer Mama :
I want a sandbox with rails running through it and I want characters to suffer the consequences of bad choices and/or really strong villains. Both make the game "realistic" and give players incentive
2025-01-05 23:43:53
0
Geeks Gambit :
You’re absolutely right aaaand it goes deeper/wider
2025-01-04 22:14:44
1
GM Comfortable Grey Sloth :
This is a challenge during session zero.
2025-01-04 22:59:21
3
Wolfe the Banisher 🎲 :
I like to use the splatter method. Do a little of everything and see what players resonate best with.
2025-01-04 23:05:31
2
Rolin Dahlquist :
the trick is to make it look like a sandbox but it's really on the rails. give them 3 choices but the only choice that is going to make sense is exactly where yiu want them to go.
2025-01-04 23:24:00
1
𓄿𝕋𝕙𝕖 ℝ𝕒𝕧𝕖𝕟 𝕂𝕚𝕟𝕘𓄿 :
I agree
2025-01-05 15:07:46
0
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