@koalasymphony: Ledge grabbing works HOW? #gaming #gamedev #gamedesign #indiegames

KoalaSymphony
KoalaSymphony
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Monday 14 April 2025 20:23:04 GMT
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gurenlangga
senbo :
if ledge: grab
2025-04-15 08:25:54
2735
reilly_444
reilly_444 :
I thought you meant two lines of code
2025-04-15 20:44:42
522
light2555
Tri Hoang :
All the explanations at the beginning, only to not implement it at the end—nice way to subvert expectations🤣
2025-04-15 08:40:31
1997
ragdollartwork
Ragdoll :
Oh this is wonderful, I was wondering how I could implement ledge grabbing effectively for my own stuff!
2025-04-14 20:36:14
323
milesandmilesaway
Miles - Remastered 2025 :
that seems way too simple... what about ledges that the devs DON'T want you to grab? what about false positives? Not critiquing, just genuinely curious
2025-04-15 23:15:51
19
p0intone
p0intOne :
"two lines"
2025-04-14 22:24:53
70
illsaveus
Andres :
The best code is no code. 😉
2025-04-16 04:46:59
12
guerrilla.gorilla
Guerrilla Gorilla :
Such production level!
2025-04-17 01:09:09
0
m.o.r.k_
Mörk :
that ending got me good
2025-04-15 06:47:24
209
ratchet3789
Ratchet :
In games like Crysis and Fortnite (GASP UE project) they use splines and just check if you're within its bounds and then let root motion take over. Raycasts aren't expensive but...
2025-04-15 17:16:02
18
becomeplayer1
Nathan :
Doesn’t work that well. That’s one use case
2025-04-15 21:11:50
3
jon_ob2
jon_ob2 :
No way its 2 lines
2025-04-15 14:09:51
1
glebsonik
glebsonik :
First solution despite being repetitive is much more flexible since you can manage which ledge you want to grab. While the second you have to add a lot of edge cases for simple rule
2025-04-17 11:46:03
7
cuentathrow
CuentaT :
i like ur solution the most
2025-04-15 13:43:33
34
arcaderod
Rods Spookey Mastah :
he had me at the first half
2025-04-17 12:04:55
0
xdik11
XPrana :
just like making door in a game, just don't add them
2025-04-15 21:20:16
49
sneazi
Savvy :
MELEE MENTIONED
2025-04-15 14:00:11
6
deathspreads
Spreadzies :
the only problem I have with it is that the character has to be falling, you could instead get the time since he last touched the ground
2025-05-30 01:11:47
0
amane.dev
Alloco225🇨🇮 :
best solution is not having the problem
2025-04-29 17:30:09
0
williamnator
Williamnator :
And....how many PU's do i need for ledge grab?
2025-04-17 16:42:03
0
saphyra_449
Saphyra449 :
🤣🤣 The end was fantastic
2025-05-18 09:14:54
0
aiominao
♾️ :
That ending made my smile fade ngl
2025-04-23 06:17:25
0
therobotking1
sooga :
what was that second game at the beginning (the one after mario odyssey)
2025-04-16 22:22:14
0
roborttt
roborttt 🤖 :
interesting. kinda reminds me how ziplines work in Fortnite 😅
2025-04-16 17:07:40
0
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