@joseeephlam: Thank you for the music โค๏ธ๐Ÿ‡ฒ๐Ÿ‡ฆ whoโ€™s your favorite artist ? ู…ู† ู‡ูˆ ูู†ุงู†ูƒ ุงู„ู…ูุถู„ ุŸ #morocco๐Ÿ‡ฒ๐Ÿ‡ฆ #fyp #paris #ClassicalMusic #eidmubarak #thankyouforthemusic #tiktokmaroc #morocco #maroc #ู…ุบุฑุจ #ุงู„ู…ุบุฑุจ๐Ÿ‡ฒ๐Ÿ‡ฆุชูˆู†ุณ๐Ÿ‡น๐Ÿ‡ณุงู„ุฌุฒุงุฆุฑ๐Ÿ‡ฉ๐Ÿ‡ฟ #ู…ุตุฑ_ุงู„ุณุนูˆุฏูŠู‡_ุงู„ุนุฑุงู‚_ูู„ุณุทูŠู† #ุฃุณู…ุงุก_ู„ู…ู†ูˆุฑ #ู†ุนูŠู…ุฉ_ุณู…ูŠุญ #ู„ุทูŠูุฉ_ุฑุงูุช #ุนุจุฏุงู„ูˆู‡ุงุจ_ุงู„ุฏูˆูƒุงู„ูŠ #ุณู…ูŠุฑุฉ_ุณุนูŠุฏ #ู†ุจูŠู„ุฉ_ู…ุนุงู† #ุฑุดูŠุฏ_ุบู„ุงู… #ุฑุถูˆุงู†_ุงู„ุงุณู…ุฑ #ุนุฒูŠุฒุฉ_ุฌู„ุงู„ #asmaalamnawer #faouzia #samirasaid @Nabyla Maan @๐Ÿคโœจุดุบูโœจ๐Ÿค @asmaaleo @ุฃุณู…ุง ู„ู…ู†ูˆุฑ @Latifa Raafat1 @faouzia @ุงู„ู…ุทุฑุจุฉ ุดูŠู…ุงุก ุนุจุฏ ุงู„ุนุฒูŠุฒ ๐Ÿ‡ฒ๐Ÿ‡ฆ @Sanaa Marahati @ุฑุดูŠุฏ ุบู„ุงู… | RACHID GHOLAM @Rachid Gholam | ุฑุดูŠุฏ ุบู„ุงู… @Marouane @Samira Said @La Diva Samira Said #ุทุฑุจ #ู…ูˆุณูŠู‚ู‰_ู…ุบุฑุจูŠุฉ #art

Youssef
Youssef
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Region: FR
Saturday 07 June 2025 19:38:44 GMT
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asmalmnawar_lovers1
ุตูˆุช ุงู„ู…ุบุฑุจ ๐Ÿ‡ฒ๐Ÿ‡ฆ :
The queen ๐Ÿ‘‘
2025-06-18 00:10:16
3
yasserazri7
yasserazri7 :
The first Asma โค๏ธ
2025-06-18 05:56:31
3
advvvvm
Adam Lab :
Assala
2025-07-30 21:23:40
3
yassminebenred
yassmine๐ŸŒธ :
โค๏ธโค๏ธโค๏ธ
2025-06-07 19:41:28
2
yassminebenred
yassmine๐ŸŒธ :
@ุตูˆุช ุงู„ู…ุญุจุฉ ๐Ÿ•Š๏ธ๐Ÿค
2025-06-07 19:44:15
2
yassminebenred
yassmine๐ŸŒธ :
@faouzia
2025-06-07 19:50:37
2
yoldezsethom
yoldezsethom :
๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป
2025-06-07 20:30:22
2
manobiba
Mano Biba :
๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ
2025-06-07 22:43:54
2
voice_of_morocco
ุตูˆุช ุงู„ู…ุบุฑุจ ูˆุงู„ุฃู†ุฏู„ุณ ๐Ÿ‡ฒ๐Ÿ‡ฆโœจ :
๐Ÿ˜๐Ÿ˜๐Ÿ˜
2025-06-12 13:38:07
2
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That enemy who spotted you, ran behind cover, reloaded, flanked you and opened fire again? He wasn't thinking. He was running four layers, thirty times a second. Here's what's actually happening inside the game every time an NPC notices you: 1. SENSE โ€” a vision cone (a real raycast against the walls), a hearing radius, distance to you, its own health, cover nearby. Updated every tick. 2. DECIDE โ€” the simplest version is a finite state machine: PATROL โ†’ sees you โ†’ CHASE โ†’ close enough โ†’ ATTACK โ†’ health low โ†’ HIDE โ†’ you vanish โ†’ SEARCH. Five states already look smart. Bigger games use a behavior tree instead: a flowchart it walks top to bottom every tick. Am I dead? Is the player visible? Close enough to attack? If not, move in. 3. NAVIGATE โ€” it can't walk through walls, so the level is cut into a nav mesh (walkable polygons + doorways + stairs) and A* finds the cheapest route across that invisible graph. It doesn't understand the building. It walks a graph you never see. 4. ANIMATE โ€” the decision becomes visible. And the parts that feel most
That enemy who spotted you, ran behind cover, reloaded, flanked you and opened fire again? He wasn't thinking. He was running four layers, thirty times a second. Here's what's actually happening inside the game every time an NPC notices you: 1. SENSE โ€” a vision cone (a real raycast against the walls), a hearing radius, distance to you, its own health, cover nearby. Updated every tick. 2. DECIDE โ€” the simplest version is a finite state machine: PATROL โ†’ sees you โ†’ CHASE โ†’ close enough โ†’ ATTACK โ†’ health low โ†’ HIDE โ†’ you vanish โ†’ SEARCH. Five states already look smart. Bigger games use a behavior tree instead: a flowchart it walks top to bottom every tick. Am I dead? Is the player visible? Close enough to attack? If not, move in. 3. NAVIGATE โ€” it can't walk through walls, so the level is cut into a nav mesh (walkable polygons + doorways + stairs) and A* finds the cheapest route across that invisible graph. It doesn't understand the building. It walks a graph you never see. 4. ANIMATE โ€” the decision becomes visible. And the parts that feel most "human" are dials a designer turned: accuracy tied to difficulty, a deliberate reaction delay, and a rule that the first shots miss on purpose. A perfectly accurate enemy isn't fun. Open worlds with thousands of NPCs? Only the ones near you get the full stack. Far away, "this person is at work right now" is literally one row in a table until you walk back. Newer tools exist โ€” utility scores, machine learning for specific behaviors, generative AI for dialogue โ€” but most NPCs still ship on the old systems because they're predictable, fast, and a designer can edit a node. The NPC isn't thinking. The game is just extremely good at the illusion. Every overlay in this video is driven by a real simulation: the cone is raycast live, the state flips on the word, the route is real A*. Save this for the next time an enemy "outsmarts" you. #gamedev #npc #gamedesign #howgameswork #behaviortree
ุงู„ุณุจุจ ุงู„ุฎููŠ ูˆุฑุงุก ูุดู„ ุฃุนู…ู‚ ุงู„ุนู„ุงู‚ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงุช ู„ูŠุณ ู‚ู„ุฉ ุงู„ุญุจุŒ ุจู„ ุงู„ุฌู‡ู€ู€ู€ู€ู€ู€ู€ู€ู„ ุจูˆุฌูˆุฏ
ุงู„ุณุจุจ ุงู„ุฎููŠ ูˆุฑุงุก ูุดู„ ุฃุนู…ู‚ ุงู„ุนู„ุงู‚ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงุช ู„ูŠุณ ู‚ู„ุฉ ุงู„ุญุจุŒ ุจู„ ุงู„ุฌู‡ู€ู€ู€ู€ู€ู€ู€ู€ู„ ุจูˆุฌูˆุฏ "ุฒุงูˆูŠุฉ ุฑุคูŠุฉ ุฃูุฎุฑู‰". ููŠ ูƒุซูŠุฑ ู…ู† ุงู„ุฃุญูŠู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงู†ุŒ ูŠุฏุฎู„ ุงู„ุทุฑูู€ุงู† ููŠ ุฌุฏุงู„ ุญู€ู€ู€ู€ู€ุงุฏุŒ ูˆูƒู„ ู…ู†ู‡ู…ุง ู…ู‚ุชู†ุน ุชู…ุงู…ุงู‹ ุฃู†ู‡ ุนู„ู‰ ุญู‚. ูˆุงู„ูˆุงู‚ุน ุงู„ู…ุฏู‡ุดุŸ ูƒู„ุงู‡ู…ุง ุนู„ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู‰ ุญู‚ ุจุงู„ูุนู„! ูุญูŠู† ุชู†ุธุฑ ุฅู„ู‰ ุงู„ู…ูˆู‚ู ู…ู† ู…ูƒุงู†ูƒุŒ ุชุฑู‰ ุงู„ุตู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ูˆุฑุฉ ู…ูƒุชู…ู„ุฉ ูˆู†ู‚ูŠุฉ ุฎุงู„ูŠุฉ ู…ู† ุงู„ุนูŠู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ูˆุจ. ู„ูƒู† ุดุฑูŠูƒูƒโ€”ู…ู† ู…ูˆู‚ุนู‡ ููŠ ุงู„ุฒุงูˆูŠุฉ ุงู„ู…ู‚ุงุจู„ุฉโ€”ูŠุฑู‰ ุงู„ุฌุฒุก ุงู„ู…ุฌุฑูˆุญ ุฃูˆ ุงู„ู…ูƒุณูˆุฑ ุงู„ุฐูŠ ู„ุง ูŠุตู„ ุฅู„ูŠู‡ ู…ุฏู‰ ุจุตุฑูƒ. ุงู„ู…ุดูƒู„ุฉ ู„ุง ุชูƒู…ู† ููŠ ุงู„ุนูŠุจ ู†ูุณู‡ุŒ ุจู„ ููŠ ุงู„ุนู†ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงุฏ ูˆุงูุชุฑุงุถ ุฃู† ู…ุง ุชุฑุงู‡ ุฃู†ุช ู‡ูˆ ุงู„ุญู‚ูŠู‚ุฉ ุงู„ู…ุทู„ู‚ุฉ ุงู„ูˆุญูŠุฏุฉ. ุนู†ุฏู…ุง ู†ุชูˆู‚ู ุนู† ู…ุญุงูˆู„ุฉ "ูƒุณุจ ุงู„ุฌุฏุงู„" ูˆู†ุจุฏุฃ ููŠ ู…ุญุงูˆู„ุฉ "ูู‡ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู… ุงู„ู…ู†ุธูˆุฑ ุงู„ุขุฎุฑ"ุŒ ุชุชุบูŠุฑ ุงู„ู„ุนุจุฉ ุจุงู„ูƒุงู…ู„: * ุชุฐูƒู‘ุฑ ุฏุงุฆู…ุงู‹: ุตุญุฉ ู…ูˆู‚ููƒ ู„ุง ุชุนู†ูŠ ุจุงู„ุถุฑูˆุฑุฉ ุฎุทุฃ ุงู„ุทุฑู ุงู„ุขุฎุฑ. * ุงุณุฃู„ ู‚ุจู„ ุฃู† ุชุญูƒู…: ุจุฏู„ุงู‹ ู…ู† ุงู„ุฏูู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงุน ุนู† ุฑุคูŠุชูƒุŒ ุงุณุฃู„ู‡: "ู…ุง ุงู„ุฐูŠ ุชุฑุงู‡ ู…ู† ู…ูƒุงู†ูƒ ูˆู„ุง ุฃุณุชุทูŠุน ุฃู†ุง ุฑุคูŠุชู‡ุŸ" * ุงู„ุชุนุงุทู ู‚ุจู„ ุงู„ุฅู‚ู†ุงุน: ุงู„ุงุณุชู…ุงุน ุจูุถูˆู„ ุญู‚ูŠู‚ูŠ ูŠุฎุชุตุฑ ุณู†ูˆุงุช ู…ู† ุงู„ุฌูุงุก ูˆุงู„ุณูŠุก ู…ู† ุงู„ูู‡ู…. ุงู„ุนู„ุงู‚ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ุงุช ุงู„ู‚ูˆูŠุฉ ู„ุง ุชุจู†ู‰ ุนู„ู‰ ุชุทุงุจู‚ ุงู„ุฑุคู‰ุŒ ุจู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู€ู„ ุนู„ู‰ ุงู„ู…ุฑูˆู†ุฉ ูˆุงู„ู‚ุฏุฑุฉ ุนู„ู‰ ุงู„ู…ุดูŠ ุฅู„ู‰ ุฌุงู†ุจ ุงู„ุดุฑูŠูƒ ู„ุฑุคูŠุฉ ุงู„ุนุงู„ู… ุจุนูŠู†ูŠู‡. #ุงูƒุณุจู„ูˆุฑ #ุนู„ุงู‚ุงุช #ุนู„ู…_ุงู„ู†ูุณ #ุชุทูˆูŠุฑ_ุงู„ุฐุงุช #fyp

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