@codeinluau: #roblox #shader #effect #engine #pixel

Luath
Luath
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Region: GB
Sunday 07 September 2025 15:23:27 GMT
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fartkind
wawa :
Now make it grow offline
2025-09-11 00:41:11
1
qqwixzy
влад :
omg is it free or paid module?😍
2025-09-08 12:24:50
0
kennydeeb
KennyDeeB :
How to actually code this: inside playerstartersscripts place a local script. Then write this" import player import server import life local Player = block Player.Starter.Meshparts = 3. If chance then rgb.MathRandom = colour.Player.Meshpart
2025-09-07 23:15:26
48
theplayer1235
Вьетнамская дорога пишет :
raycast?
2025-09-07 20:02:12
0
9samoht9
️ :
How to code this for the newbies: Make a localscript in ServerStorage. Name the script this: Helloworld("print")
2025-09-07 20:38:06
725
neonkotek
neonkotek ᗢ :
Tutorial?
2025-09-07 17:43:26
1
shakability
armaaneko :
this is a viewportframe right??? very cool!
2025-09-10 19:52:20
0
nyavocat
Nyavocat :
thats fake and video editing
2025-09-10 16:23:18
0
cblak3s
CBlak3s ✝️ :
That’s cool as heck now name the game “grow an silhouette” and make it grow offline and pay to win
2025-09-10 23:04:05
0
userw7yng2g3ff
user79030025319 :
i cab make it in hour ...
2025-09-09 18:58:04
1
dlfkdienebj
dlfkdienebj :
viewportframe?
2025-09-07 18:06:38
16
k1rbyfr
ItsIzzyFr :
I met this guy yesterday
2025-09-10 16:33:34
0
chumumin7
Chumimin :
that just a shader its so easy to do
2025-09-08 04:59:34
1
miamittensmochi
*+❀ Mochi ❀+* :
helloworld("pint")
2025-09-10 13:07:30
3
joemama6549
Joe.reeves :
now make the effects have a 3d effect
2025-09-07 17:05:26
252
comptegnt
Tom :
its ez, bro just spam raycasts from caméra to his character (invisible) and he have frames on a gui to complète his characters with pixel
2025-09-10 09:13:55
0
wpfg37
Wpfghj :
Technical question, did you make it by raycast x ammount of times from camera at character then map raycast hit pos into 2d screengui.
2025-09-07 18:51:53
1
ultrzaah
sam :
Now put studs everywhere
2025-09-09 04:08:41
25
vag6250
vag :
there's 2 ways to do this, screengui or Surfacegui frames, then get the shape of the character doing literally a gris of raycasts on a circular angle based on camera current angle, then once You have the shape rendered just apply a for logic to your shaders
2025-09-08 07:56:05
5
londel3
feinland person🇫🇮 :
"world" print;(hello)
2025-09-07 20:38:57
109
.bbvxy
bbvxy :
wow frames
2025-09-07 21:33:28
0
04_mimiiii
Miaa.mimi :
Pretty simple
2025-09-07 20:30:07
0
a.g._h
andreas ⛱️ :
here's how you guys do it while true
2025-09-08 05:43:55
20
asersonic5910
cheesy ass :
holy shit this so cool
2025-09-09 13:42:19
0
cad.2048
cad :
im assuming its a grid of invisible pixels that become visible if it collides with a player?
2025-09-09 20:47:23
0
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