77dcx69uopa :
Something i’ve been pointing out for people lately, is that even big companies, have dedicated rigs to playtesting their games. Even if it’s 100’s, it doesn’t compare to the potential MILLIONS of different setups, specs, and parts of someone else’s pc. Yes it was unoptimized and needed some patches, but the best, most efficient way to do that is with input from the users on their unique setups. This lets devs find issues that slipped through the cracks. And those who compare it to silksong, keep in mind that one was made in unreal engine 5 with an extremely large scale and complexity, and comparing the two is like comparing a steak and a beef wellington. Both are delicious, but one has a lot more components that can go wrong. Expecting a perfect game on release is a bit ridiculous when you want games of this scale and quality lest you wanna wait 10-20 years, which news flash, leads to new tech being out for so long that if the game doesn’t release, it’ll be yesterdays news and everyone will trash on it
2025-09-18 23:42:43