@marmarjoon: In 3D, rotation matrices are used to rotate objects around the x, y, or z axes. Each axis has its own specific rotation matrix. For example, rotating around the z-axis uses a matrix that leaves the z-coordinate unchanged but rotates the x and y coordinates, effectively spinning the object in the xy-plane. Similarly, rotating around the x-axis affects the y and z values, while rotating around the y-axis affects the x and z values. These 3x3 matrices are always orthogonal, meaning their rows and columns are perpendicular unit vectors, and their determinant is 1. This ensures that the rotation doesn't distort the shape-it only changes the orientation. In practice, you can combine multiple rotation matrices to rotate an object in any direction. This is widely used in 3D determinant is 1. This ensures that the rotation doesn't distort the shape-it only changes the orientation. In practice, you can combine multiple rotation matrices to rotate an object in any direction. This is widely used in 3D modeling, robotics, physics simulations, and animations. #mathemathic #math #wiskunde #physics #Science

Mghd
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Saturday 29 November 2025 10:49:58 GMT
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ix028
ix12695 :
these seem cumbersome and restrictive, couldn't we have direct free rotation around a point, without having to combine these? 🤔
2025-11-30 02:18:16
53
bosquedafe1
Bosque da Fé :
Rotation matrices don’t move objects through space — they teach space how to look at them differently. Same shape, same size, only perspective turns
2026-01-31 17:59:15
0
thomaswhitecotton6
thomaswhitecotton6 :
how do I use this to build a pyramid.
2026-01-15 17:40:05
2
yacine.2704
Yacine :
why sin sign is flipped in second rotation
2026-01-09 15:44:47
0
carlyraejepsen_official
🦕 :
Certainly you would want to use a body centered coordinate system?
2025-11-30 20:26:25
0
thinkforge.ai
ThinkForge AI :
interesting
2026-01-29 22:05:54
0
619mcb
3mc33brøçK :
ø angle is looking down at the x,y, or z .. or rx,y,z(ö) and the 3 x 3 matrices represents the coefficients of x y and z .. ax + by + cz ?
2025-11-30 18:57:49
1
amish_cowboy
Center :
Now do a quaternion!
2025-12-19 05:21:44
0
tonyingemiddeld
Tohnyo :
why does it makes sense?
2026-01-02 11:11:18
0
ninjolek
￴ ￴ ￴ ￴ ￴ ￴ ￴ ￴ ￴ ￴ ￴ :
didnt know that
2025-11-29 11:56:43
7
omioster
Jesus :
Just add and we’ll
2025-12-07 05:22:07
0
zadroon.zadroon
Zadroon :
how we got this
2025-11-30 08:59:19
4
lercules
lercules :
Lmao we learned about matrix in algebra in like highschool
2025-12-06 01:32:27
1
lil_gtn
lil_gtn :
C'est vrai, selon comment on oriente l'espace
2025-11-29 22:07:28
0
eblozhop635
pensil :
useful for neutrino oscillation
2025-12-03 19:42:26
1
memes.37131
memes.37131 :
this is the excercisement of the mechanics of a perspective set, conducted by the exercisement of mechanics of a different perspective set - this is what's done with use of sine, cosine, tangent here.
2026-01-10 09:27:53
2
enot_den_
Enot_den :
шест, шест
2026-01-01 09:33:54
0
melontino
Alexis Fernicola :
Isomería vectorial
2025-12-03 00:41:29
0
richardbrown184
Richard Brown :
How were these matrices derived?
2025-12-01 06:29:06
1
myweeknds
Myweeknds :
Which software are u using for this animation ?
2026-07-10 20:59:15
0
jothegoriantheorem
Jothegorian Theorem :
Can you look at 4d objects and their movement?
2025-12-08 06:30:56
0
proladone
proladone :
increase focal point pls
2025-12-16 13:06:31
0
ilsaggio321
Elia Saggiorato :
Crying in rational mechanics 😭🙏
2025-12-02 09:21:37
0
ricardolc36
Ricardo LC :
now with quaternions
2025-11-30 22:06:39
4
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