@marmarjoon: In 3D, rotation matrices are used to rotate objects around the x, y, or z axes. Each axis has its own specific rotation matrix. For example, rotating around the z-axis uses a matrix that leaves the z-coordinate unchanged but rotates the x and y coordinates, effectively spinning the object in the xy-plane. Similarly, rotating around the x-axis affects the y and z values, while rotating around the y-axis affects the x and z values. These 3x3 matrices are always orthogonal, meaning their rows and columns are perpendicular unit vectors, and their determinant is 1. This ensures that the rotation doesn't distort the shape-it only changes the orientation. In practice, you can combine multiple rotation matrices to rotate an object in any direction. This is widely used in 3D determinant is 1. This ensures that the rotation doesn't distort the shape-it only changes the orientation. In practice, you can combine multiple rotation matrices to rotate an object in any direction. This is widely used in 3D modeling, robotics, physics simulations, and animations. #mathemathic #math #wiskunde #physics #Science
Mghd
Region: NL
Saturday 29 November 2025 10:49:58 GMT
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ix12695 :
these seem cumbersome and restrictive, couldn't we have direct free rotation around a point, without having to combine these? 🤔
2025-11-30 02:18:16
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Bosque da Fé :
Rotation matrices don’t move objects through space —
they teach space how to look at them differently.
Same shape, same size,
only perspective turns
2026-01-31 17:59:15
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thomaswhitecotton6 :
how do I use this to build a pyramid.
2026-01-15 17:40:05
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Yacine :
why sin sign is flipped in second rotation
2026-01-09 15:44:47
0
🦕 :
Certainly you would want to use a body centered coordinate system?
2025-11-30 20:26:25
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ThinkForge AI :
interesting
2026-01-29 22:05:54
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3mc33brøçK :
ø angle is looking down at the x,y, or z .. or rx,y,z(ö) and the 3 x 3 matrices represents the coefficients of x y and z .. ax + by + cz ?
2025-11-30 18:57:49
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Center :
Now do a quaternion!
2025-12-19 05:21:44
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Tohnyo :
why does it makes sense?
2026-01-02 11:11:18
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:
didnt know that
2025-11-29 11:56:43
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Jesus :
Just add and we’ll
2025-12-07 05:22:07
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Zadroon :
how we got this
2025-11-30 08:59:19
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lercules :
Lmao we learned about matrix in algebra in like highschool
2025-12-06 01:32:27
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lil_gtn :
C'est vrai, selon comment on oriente l'espace
2025-11-29 22:07:28
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pensil :
useful for neutrino oscillation
2025-12-03 19:42:26
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memes.37131 :
this is the excercisement of the mechanics of a perspective set, conducted by the exercisement of mechanics of a different perspective set - this is what's done with use of sine, cosine, tangent here.
2026-01-10 09:27:53
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Enot_den :
шест, шест
2026-01-01 09:33:54
0
Alexis Fernicola :
Isomería vectorial
2025-12-03 00:41:29
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Richard Brown :
How were these matrices derived?
2025-12-01 06:29:06
1
Myweeknds :
Which software are u using for this animation ?
2026-07-10 20:59:15
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Jothegorian Theorem :
Can you look at 4d objects and their movement?
2025-12-08 06:30:56
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proladone :
increase focal point pls
2025-12-16 13:06:31
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Elia Saggiorato :
Crying in rational mechanics 😭🙏
2025-12-02 09:21:37
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Ricardo LC :
now with quaternions
2025-11-30 22:06:39
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