@jamie.sundance: I used to over-model stuff like this. You don’t need to. Paper lantern with a procedural shader in Blender. Full walkthrough & asset linked in bio. #blender #blender3d #cg #vfx #3dart
One thing people should realize as long as you got the base shape down with most models you can substitute a good chuck of the details into texture work
2025-12-23 04:32:20
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JackNoble5 :
also the end circles can be replaced with a grid fill to replace the ngons
2025-12-17 20:03:54
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jack3foisd :
« Don’t overthink it » proceed to make something i’ll overthink everysteps
2026-01-01 21:01:45
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ghost.wire :
2025-12-17 04:05:47
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lill_quacker :
instead of the second wave texture that you tried, you can use a radial gradient that you multiply then modulo or fraction. And no need to bake it to get the random colours
2025-12-17 00:06:21
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austinvonglahn :
Ian Hubert coded
2025-12-19 14:21:40
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collin :
i did Not understand a single Thing but it Looks cool so i Like it
2025-12-16 18:14:44
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Mx__lmb :
The tuto is to short and fast ! Didn’t understand a thing !
2025-12-16 22:07:18
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Lukke :
have you tried ucupaint?
2025-12-17 08:03:36
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AndActionMediaXR :
Yes…. I don’t get it… but they’re beautiful 😅
2026-01-01 09:07:24
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ElderlyGoose :
reminds me of a cupboard I made in uni days. was thousands of polygon, point by point. now it's just box, chop chop chop done. lol
2025-12-16 17:44:05
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ThatsWeird :
how would you do it that took more time?
2025-12-17 03:51:19
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notabot :
can u sped up a little more just so i dont get catch it a little bit more😂✌😁
2025-12-30 15:16:44
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Shudrik3D :
🥰🥰🥰
2026-02-12 14:42:39
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The Vikings Viet Nam 3D class :
🥰🥰🥰
2025-12-26 03:00:50
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нанка :
💀
2025-12-31 05:34:41
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Rl93 :
What are the things to improve on my renderings?
2025-12-16 23:27:04
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