@berinehiiii: dép nì đang hot lắm nè 🍂💫 tầm mấy chụt thui mà okee lắm é #deplong #depditrongnha #dép #depxinh #dephellokitty

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⟢𝑩𝒆𝒓𝒊⟣
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Sunday 21 December 2025 02:02:17 GMT
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I'd love to see people implement this in their games --------------------------------- Copy this into a local script in StarterCharacterScripts ---- local RunService = game:GetService(
I'd love to see people implement this in their games --------------------------------- Copy this into a local script in StarterCharacterScripts ---- local RunService = game:GetService("RunService") local Players = game:GetService("Players") local character = script.Parent local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Variables to track the platform's state between frames local lastPlatform = nil local lastPlatformCFrame = nil -- Heartbeat runs after physics calculations, perfect for CFrame snapping RunService.Heartbeat:Connect(function(deltaTime) -- 1. Raycast down to find what the player is standing on local rayOrigin = humanoidRootPart.Position local rayDirection = Vector3.new(0, -15, 0) -- Adjust based on your character's HipHeight local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Exclude local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) if raycastResult and raycastResult.Instance then local currentPlatform = raycastResult.Instance -- 2. Check if the platform is your train (using tags or names) -- We highly recommend using CollectionService to tag moving platforms if currentPlatform:HasTag("MovingPlatform") then if lastPlatform == currentPlatform then -- 3. Calculate the Delta CFrame (How much it moved/rotated) -- C1 * C0^-1 gives you the offset between the two frames local platformDeltaCFrame = currentPlatform.CFrame * lastPlatformCFrame:Inverse() print(currentPlatform.CFrame, lastPlatformCFrame:Inverse(), platformDeltaCFrame) -- 4. Apply that exact same offset to the player humanoidRootPart.CFrame = platformDeltaCFrame * humanoidRootPart.CFrame end -- Update tracking variables for the next frame lastPlatform = currentPlatform lastPlatformCFrame = currentPlatform.CFrame else -- The player is standing on normal ground lastPlatform = nil lastPlatformCFrame = nil end else -- The player is mid-air (jumping) lastPlatform = nil lastPlatformCFrame = nil end end) --------------------------------- #robloxstudio #foryoupage #gaming #gamedev

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