@pixellab.official: Building modular character customization for games with PixelLab Prompt used: "Edit the image as a clothing overlay layer, not a character. Completely remove the character while keeping only the visible clothing pixels that exist on the outer silhouette. Do not reconstruct, infer, or complete any hidden or occluded parts of the outfit. Any area where a head, face, neck, or body would exist must be left fully empty and transparent, even if that means a hard cut-out. Do not draw the back of the hood, inner hood fabric, neck panels, collars, or any clothing surface inside the head area. The face region must remain an open hole with no pixels, no matter the viewing angle or pose. Sleeves, pants, and torso must not imply or recreate body volume; this is a flat overlay, not worn clothing. If a clothing part would normally be hidden behind the head or body, it must be omitted, not filled in. No mannequins, no ghost bodies, no implied forms, no fabric reconstruction, only the original outer clothing pixels preserved, with clean empty cut-outs where the character was." #gamedev #aseprite #unity2d #pixelart #indiedev

Pixellab.ai
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Tuesday 13 January 2026 17:19:16 GMT
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jmox_craft
jmox :
Does this work with weapons? like sword, axe with fire effects something?
2026-01-27 11:26:24
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game.creator.siorynto
Game.Creator.Siorynto :
❤❤❤
2026-01-13 21:07:08
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