@peanar3d: Stop Squishing Your Slime Like This!🛑 Here is the correct workflow to get those satisfying, squishy physics without glitching your mesh. Important Tips for Better Simulation: - Ground Setup: You need two ground objects for accurate interaction. Set the first ground to Passive Rigid Body. Then, duplicate it, remove the Rigid Body from the duplicate, and add a Collision modifier to it instead. - Smoother Mesh: You can add a Subdivision Surface (Level 1) to the slime, but make sure it is placed after the Soft Body modifier in the stack. - Fixing Glitches: If the simulation looks weird or explodes after baking, try this order: Bake the Rigid Body physics first, and then bake the Soft Body physics. Shortcuts used: - Bevel: Ctrl + B - Duplicate: Shift + D - Loop Cut: Control + R - Add an Object: Shift + A - Scale: S Used software: Blender 5.0.1 #blender #minecraft #3d #satisfying