@peanar3d: Stop Squishing Your Slime Like This!🛑 Here is the correct workflow to get those satisfying, squishy physics without glitching your mesh. Important Tips for Better Simulation: - Ground Setup: You need two ground objects for accurate interaction. Set the first ground to Passive Rigid Body. Then, duplicate it, remove the Rigid Body from the duplicate, and add a Collision modifier to it instead. - Smoother Mesh: You can add a Subdivision Surface (Level 1) to the slime, but make sure it is placed after the Soft Body modifier in the stack. - Fixing Glitches: If the simulation looks weird or explodes after baking, try this order: Bake the Rigid Body physics first, and then bake the Soft Body physics. Shortcuts used: - Bevel: Ctrl + B - Duplicate: Shift + D - Loop Cut: Control + R - Add an Object: Shift + A - Scale: S Used software: Blender 5.0.1 #blender #minecraft #3d #satisfying

Peanar
Peanar
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Saturday 17 January 2026 16:15:00 GMT
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stephanieislife
Stephanie fan :
Whyd you whisper the loop cuts?? Theyre our little secret? XD
2026-01-19 01:06:14
52
toni.edits5
Unicorn225 :
The first one looks more fun tho
2026-03-21 02:25:21
5
thebestmark1ever
Cherno alpha mark 1 :
Fj do its
2026-07-12 02:09:58
0
catmahn6eleven2
CatMan :
This is rendered in EEVEE?!?!
2026-01-29 06:30:35
3
jpss45
storm 45 :
🥰🥰🥰
2026-01-30 22:23:24
0
fmsgaming_
fmsgaming_ :
Pls tell me how do u have so cool textures and lighting.. I only have default stuff cus I use mineways and mcprep
2026-01-18 10:59:11
1
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