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@karenclips90: #sakuraschoolsimulator
Karen clips
Open In TikTok:
Region: PK
Thursday 19 February 2026 09:48:44 GMT
16698
569
13
18
Music
Download
No Watermark .mp4 (
5.47MB
)
No Watermark(HD) .mp4 (
4.93MB
)
Watermark .mp4 (
9.57MB
)
Music .mp3
Comments
arsyah953 :
🥰🥰🥰
2026-04-22 10:24:22
0
merlaniasar :
🥰🥰🥰
2026-02-20 01:43:43
1
Carmen🌴 :
😭😭😭
2026-03-10 04:49:30
1
blueremnant✨ :
😂😂😂
2026-03-15 12:46:47
1
lisnawati :
🥰🥰🥰
2026-03-17 14:45:02
1
belaa07 :
🥰🥰🥰
2026-03-04 11:36:58
0
Sima Suma :
🥰🥰🥰
2026-03-08 00:49:56
0
silvia :
emot emot semua ya
2026-03-11 03:26:43
0
Aluna🌷 :
😳😳😳
2026-03-11 12:53:32
0
gimmyevelin :
😁😁😁
2026-03-15 09:01:07
0
mano_hara :
🥰🥰🥰
2026-04-04 12:54:16
0
To see more videos from user @karenclips90, please go to the Tikwm homepage.
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That floating glass orb is one material setting 👇 Academy in bio 🔗 1. Sphere geometry, radius 1, 64 segments. Anything lower and the refraction goes faceted. 2. MeshPhysicalMaterial, not Standard. Set transmission to 1, thickness to 1.5, roughness 0.05, metalness 0, ior 1.45. 3. Transmission only works with an environment map. Load an HDR or make one from the scene with a CubeCamera, then set scene.environment. Without it the orb renders as a grey ball. 4. Add chromatic split: iridescence 0.4 and iridescenceIOR 1.3 give the rainbow rim without a custom shader. 5. The background depth is three planes at z -8, -4 and 0. On scroll, move them at 0.2, 0.5 and 1 times the scroll delta. That difference is the whole parallax illusion. 6. Render the orb last with renderOrder 1 so it refracts the planes behind it. 7. Tone mapping ACESFilmic, exposure 1.1, so the highlights roll off instead of clipping to white. Save this if you build 3D on the web 🔥 #astra6 #threejs #webgl #webdesign #frontend
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