@nayeon0721: 쿨링 스프레이+ 선쿠션?🩵 #선쿠션 #쿨링스프레이 #아이스에어퍼프

☁️나연☁️
☁️나연☁️
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Region: KR
Sunday 01 March 2026 08:37:28 GMT
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pjmgdqmg
そんご :
SKINFOOD?
2026-03-03 10:55:23
1
s.y2xn_13
s.y2xn_13 :
지원님 영상보고 오신분?
2026-03-12 15:01:44
4552
so.yun215
🤍 :
이분이 공중에 뿌릴땐 하양인데 왜 퍼프에 하면 갈색임
2026-03-14 02:23:30
516
myprinceofprovisions
Charmy Pappitson :
:( not a fan of how patchy/texturey it makes your skin
2026-04-03 05:50:35
7
user8511853375735
j1.woo :
2026-03-13 06:59:20
1
525yeeng
999 :
ㅋㅋㅋ오랜만이다.. 완전 시원했는데
2026-03-06 00:43:13
1
mo_mo2804
모모(もも) :
편리😲
2026-03-01 08:40:31
1
pota_q
. :
딱 내꺼네 🥰
2026-03-13 09:45:59
2
user4554424918413
마시메렁 :
오 되게 신기하네요!
2026-03-01 11:55:58
1
shskdkdwww
. :
와 이거 개오랜만
2026-03-02 00:54:32
2
woonhak503
왕 감 자 :
비슷한 거 21호 정도 추천해주세요 ㅜㅜ
2026-03-11 11:21:56
1
_dkrkfldjxj
OoOo :
와 ㅋㅋㅋㅋ 10년 전에 중학생 때 썼는데 ㅠ
2026-03-13 11:32:48
27
kancho_2323
칸쵸🎀 :
색깔보면 내가 써야할듯.ㅋ
2026-05-24 23:13:46
1
arahhxnckks
😻 :
호수? 같은건 하나밖에 없는거죠?
2026-03-01 11:16:11
199
tropiana08
집순이 :
밝은 색상 안나오나요???
2026-03-01 11:29:49
2
juliaarxxd6
은빈 :
1빠!!
2026-03-01 08:40:27
1
lee.jaeyong2
박혁거세 :
노래이름
2026-03-13 07:37:49
2
boynextdoor_onedoor1
후즈데얼? 뽀이넥스트도어🚪 :
아 저 25호인데 저거쓰면 너무하얄까요?
2026-03-07 06:15:02
2
user534847385581
서우 :
저큼..큼
2026-03-13 12:05:25
0
556677yaya
୨୧ :
일찍
2026-03-01 10:27:42
0
sb_m1_z
보 람 :
구매처 어디서 하나요?
2026-03-20 13:34:17
0
user7575412821541
소담 :
어디서 사나요?
2026-05-19 08:17:09
0
mk.crew4
둔 :
갑자기 하늘색이 싫어지면 어떡하지..
2026-03-14 03:32:48
0
user22327087865116
둥이 :
저혹시 어디서 구매가능한지 알려주실수있으세요?
2026-03-01 15:32:57
1
.gabi._88
퍼니 もちʕ´•ᴥ•`ʔ💓 :
우와!!!빨리왔다!!!4빠!!!
2026-03-01 09:26:40
3
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REUPLOAD SORRY GUYS It was doing so badly idk why but I’ll reuplaod it just this once  Of it dies bad then no more edits sorry guys (jokes) #tboi #thebindingofisaac #bindingisaac #steam #edit  please bless me  I wish I wish to get views  TikTok I love you please  The Binding of Isaac is a 2011 roguelike action-adventure game designed by independent developers Edmund McMillen and Florian Himsl. It was initially released for Microsoft Windows, then ported to OS X and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 6 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother. The  game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion, which he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. McMillen had considered the title a risk, but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity, partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion called
REUPLOAD SORRY GUYS It was doing so badly idk why but I’ll reuplaod it just this once Of it dies bad then no more edits sorry guys (jokes) #tboi #thebindingofisaac #bindingisaac #steam #edit please bless me I wish I wish to get views TikTok I love you please The Binding of Isaac is a 2011 roguelike action-adventure game designed by independent developers Edmund McMillen and Florian Himsl. It was initially released for Microsoft Windows, then ported to OS X and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 6 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother. The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion, which he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. McMillen had considered the title a risk, but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity, partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion called "Wrath of the Lamb" in May 2012, but were limited from further expansion due to limitations with the Flash platform. They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes. Developer Nicalis worked with McMillen in 2014 to complete a remake of the game, The Binding of Isaac: Rebirth, adding features McMillen had planned that exceeded Flash's capabilities, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including PlayStation 4 and Vita, Xbox One, Wii U, Nintendo 3DS, and the Nintendo Switch. This remake has commonly been cited as one of the best roguelike games of all time. McMillen later worked with James Id to develop The Legend of Bum-bo, which serves as a prequel to The Binding of Isaac. The Binding of Isaac has been well-received, with critics praising the game's roguelike nature to encourage repeated playthroughs. By July 2014, McMillen reported over 3 million copies had been sold. The game has been said to contribute to renewed interest in the roguelike genre from both players and developers. The Binding of Isaac is a top-down dungeon crawler game, presented using two-dimensional sprites, in which the player controls Isaac or other unlockable characters as they explore the dungeons located in Isaac's basement. The characters differ in speed, amount of health, amount of damage they deal, and other attributes.[9] The game's mechanics and presentation is similar to the dungeons of The Legend of Zelda, while incorporating random, procedurally-generated levels in the manner of a roguelike game

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