@user1455494871146: 50% OFF for this packing hack, SAHM you gotta check this life changer#WeeklyDeals#inspink #vacuum #travel #storage

user1455494871146
user1455494871146
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Region: US
Tuesday 10 March 2026 13:11:27 GMT
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lgaynpzilht
Colette💕 :
And then you have to pack a steamer to unwrinkle everything
2026-04-04 13:10:02
3
lauram169
Laura Morales :
But weight the same
2026-04-11 02:47:09
8
pennylane.1234
PennyLane.1234 :
Checked baggage is based on weight. I guess for carry on this would be great.
2026-04-01 20:43:24
20
brianbradbury1
Brian Bradbury :
Plug the pump into your PHONE?
2026-03-12 15:39:43
19
marissavelamorales
Marissa :
It looks empty but still weighs the same. So be careful.
2026-03-18 18:04:10
27
jessibrezi
Perfume Curious :
I bought it. Packed and had to pay for overweight 🥺😂. But the clothes didn’t wrinkle
2026-04-02 16:39:09
26
westuckinside
Herefordashow :
man— that’s a space saver but how much does it weigh when you add that many clothes?
2026-04-01 02:00:02
11
mikey_pickleball
Mikey :
It looks very interesting, but I would like to see what the clothing looks like after you take it out of the vacuum seal.
2026-04-01 14:29:43
4
lililian72
kendramaxwell8 :
You arrive with very wrinkled clothes. I know from experience 😉
2026-04-02 03:48:00
4
sabgilb11
Sabgilb58 :
I used this when we went to Banff & Glacier last year. Worth EVERY PENNY !!!!
2026-04-01 14:23:32
5
snooponthestoop330
SubtleSideeye :
It’s best for ppl who like to carry on
2026-04-01 19:50:26
5
eriika007
ERIKA 🤍 :
I love this! Just stored 50 winter sweaters in a container no fuss nice and easy
2026-04-01 18:42:59
7
jessh999
Jabberjaw :
TSA won’t hate you, but Southwest will
2026-04-03 17:55:03
4
user6744067517281
user6744067517281 :
Does everything get wrinkled?
2026-03-12 17:17:58
12
grannyisawsome0
grannyisawsome0 :
Where do you get the pump
2026-04-21 23:07:19
0
morty505
Lisa :
Tell me , why would TSA care 🤔🤔🤔
2026-04-01 23:14:38
4
mohagony08
MonaLisa :
It’s not making the suitcase weight any less
2026-03-26 17:55:40
13
srcw60
srcw60 :
I can put all kinds of things in my suitcase, but it’s too heavy to carry. I imagine it would be the same thing with these bags.
2026-04-02 00:26:14
1
user6169831650235
user6169831650235 :
what about the weight???
2026-03-18 15:34:20
4
meamo69
Lady Mary :
The only problem with this is, you can’t shove all the little things like your makeup case, a flashlight, combs and hairbrushes in between the clothes like you used to. Now you’ve got to have a whole other case to fit that stuff in.
2026-04-01 21:43:52
2
chickletz59
chickletz59 :
and why would TSA hate you for this?
2026-04-02 19:32:42
1
puccarola
Papi :
Can you put your carry-on into one of those bags?
2026-04-04 00:14:37
1
marnie16917
marnie16917 :
I just zip the bag with a bit of a hole, roll, flatten. Same result. And I don't lose one more $&@$ charger in my house. Great space saver. Correct about the weight. I do the same at the end of trip with dirty clothes.
2026-04-01 15:21:03
2
classyladyt_78
Classy Ladyt_78 :
Yeah, and your bag is going to be over the limit, so get ready to pay extra too
2026-04-04 07:46:24
1
misha4022
michelesadowski :
Do the clothes come out badly wrinkled when you unpack?
2026-05-03 15:27:50
0
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####### import pygame import sys import random import math # Инициализация Pygame pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption(= 60.0 if is_night: time_left = int(110.0 - cycle_time) time_str = f"Morning in: {time_left}s" else: time_left = int(60.0 - cycle_time) time_str = f"Night in: {time_left}s" if is_night and len(zombies) == 0: for _ in range(2): zombies.append({ "pos": [player_pos[0] + random.randint(-350, 350), player_pos[1] + random.randint(-350, 350)], "hp": 40, "speed": 2.0 }) elif not is_night and len(zombies) > 0: zombies.clear() m_up = m_down = m_left = m_right = False # --- ОБРАБОТКА СОБЫТИЙ --- for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: pos = event.pos # Если открыт инвентарь — обр" width="135" height="240">
####### import pygame import sys import random import math # Инициализация Pygame pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Mini Rust Ultimate Mobile Edition") clock = pygame.time.Clock() # Большой мир WORLD_W, WORLD_H = 1600, 1200 # Шрифты font = pygame.font.SysFont(None, 22) big_font = pygame.font.SysFont(None, 26) # Игрок player_pos = [WORLD_W // 2, WORLD_H // 2] player_speed = 4.5 player_radius = 18 player_hp = 100 is_jumping = False jump_offset = 0 last_dir = [0, 1] # Инвентарь inventory = { "wood": 0, "food": 2, "water": 2, "medkit": 1, "bow": False, "rifle": False } active_weapon = "fists" # "fists", "bow", "rifle" inventory_open = False # Деревья trees = [] for _ in range(45): trees.append(pygame.Rect(random.randint(50, WORLD_W - 50), random.randint(50, WORLD_H - 50), 35, 35)) # Стены walls = [] # Сундуки chests = [] for _ in range(3): chests.append({ "rect": pygame.Rect(random.randint(100, WORLD_W - 100), random.randint(100, WORLD_H - 100), 40, 40), "opened": False, "loot": random.choice(["bow", "rifle", "medkit", "food", "water"]) }) # Зомби и таймер zombies = [] game_timer = 0.0 projectiles = [] # --- УПРАВЛЕНИЕ В САМОМ НИЗУ ЭКРАНА --- # Левый джойстик (прижато к левому нижнему углу) dpad_x, dpad_y = 10, HEIGHT - 220 btn_w = 68 up_rect = pygame.Rect(dpad_x + btn_w, dpad_y, btn_w, btn_w) left_rect = pygame.Rect(dpad_x, dpad_y + btn_w, btn_w, btn_w) jump_rect = pygame.Rect(dpad_x + btn_w, dpad_y + btn_w, btn_w, btn_w) right_rect = pygame.Rect(dpad_x + btn_w * 2, dpad_y + btn_w, btn_w, btn_w) down_rect = pygame.Rect(dpad_x + btn_w, dpad_y + btn_w * 2, btn_w, btn_w) # Правые кнопки действий (прижаты к правому нижнему углу) act_w, act_h = 135, 42 btn_shoot = pygame.Rect(WIDTH - 145, HEIGHT - 48, act_w, act_h) btn_loot = pygame.Rect(WIDTH - 145, HEIGHT - 94, act_w, act_h) btn_build = pygame.Rect(WIDTH - 145, HEIGHT - 140, act_w, act_h) btn_gather = pygame.Rect(WIDTH - 145, HEIGHT - 186, act_w, act_h) btn_inv = pygame.Rect(WIDTH - 145, HEIGHT - 232, act_w, act_h) # Кнопка инвентаря # Кнопки внутри окна инвентаря inv_panel_rect = pygame.Rect(WIDTH // 2 - 180, HEIGHT // 2 - 170, 360, 340) btn_use_med = pygame.Rect(inv_panel_rect.x + 20, inv_panel_rect.y + 70, 320, 35) btn_use_food = pygame.Rect(inv_panel_rect.x + 20, inv_panel_rect.y + 115, 320, 35) btn_use_water = pygame.Rect(inv_panel_rect.x + 20, inv_panel_rect.y + 160, 320, 35) btn_sel_fists = pygame.Rect(inv_panel_rect.x + 20, inv_panel_rect.y + 215, 100, 35) btn_sel_bow = pygame.Rect(inv_panel_rect.x + 130, inv_panel_rect.y + 215, 100, 35) btn_sel_rifle = pygame.Rect(inv_panel_rect.x + 240, inv_panel_rect.y + 215, 100, 35) btn_close_inv = pygame.Rect(inv_panel_rect.x + 100, inv_panel_rect.y + 280, 160, 40) # Игровой цикл running = True while running: dt = clock.tick(60) / 1000.0 game_timer += dt # Таймер дня и ночи (60 сек день, 50 сек ночи) cycle_time = game_timer % 110.0 is_night = cycle_time >= 60.0 if is_night: time_left = int(110.0 - cycle_time) time_str = f"Morning in: {time_left}s" else: time_left = int(60.0 - cycle_time) time_str = f"Night in: {time_left}s" if is_night and len(zombies) == 0: for _ in range(2): zombies.append({ "pos": [player_pos[0] + random.randint(-350, 350), player_pos[1] + random.randint(-350, 350)], "hp": 40, "speed": 2.0 }) elif not is_night and len(zombies) > 0: zombies.clear() m_up = m_down = m_left = m_right = False # --- ОБРАБОТКА СОБЫТИЙ --- for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: pos = event.pos # Если открыт инвентарь — обр

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