@commedessinges: We need better fits 🥀🥀 #fashion #streetwear #outfits #drip

Comme Des Singes🙈
Comme Des Singes🙈
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Region: SE
Thursday 12 March 2026 15:51:08 GMT
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madmixue5
🍀JACKPOT🍀 :
3rd dude hitting this pose
2026-03-12 15:57:04
3880
disinfectedsoul
disinfectedsoul :
this valid?
2026-03-12 18:39:42
603
googles107
Googles :
Is my shi fire
2026-03-12 19:00:58
743
222merx
lester crest :
Honorable mention Is ts low cortisol or high cortisol
2026-05-10 05:35:30
0
riplancee
⃟ :
2026-03-12 17:52:17
169
deakxn
Deakxn :
2026-03-12 16:03:52
129
quartermillicam
quartermillicam :
2026-03-12 23:16:05
46
funerx
†★ 🇵🇱 «LaaFer» 🇵🇱 ★† :
Yyo
2026-03-13 10:22:00
28
anthonystf
⃟ :
I got the best fit
2026-03-15 23:57:14
7
gul1t.y
Antonio💸🧟‍♂️ :
Who cares about GTA 6 at this point when MindsEye is out here pushing the entire genre forward in ways Rockstar honestly seems afraid to try anymore. First off, the map design in MindsEye already looks far more focused and technologically dense compared to what we've seen or expect from GTA 6. Instead of just another giant sandbox full of filler space, MindsEye seems to prioritize high-detail urban environments that actually feel like futuristic cities with verticality, layered infrastructure, and dynamic districts. The scale isn’t just horizontal sprawl — it's vertical, with towering megastructures, dense street systems, elevated transport routes, and interior spaces that appear far more integrated into gameplay. That kind of design immediately creates more interesting traversal and mission design because you're not just driving across miles of empty terrain. Then there are the gameplay mechanics, which already seem far more ambitious. MindsEye is leaning heavily into advanced AI systems and systemic interactions. NPC behavior looks reactive, not just scripted. Traffic, combat situations, and city activity appear to respond dynamically to the player's actions rather than resetting into predictable loops like we’ve seen in GTA for decades. The gunplay also looks significantly more modern — tighter animations, more realistic recoil, smoother transitions between movement states, and environmental interaction that feels closer to a tactical shooter than the classic GTA “stand in the open and auto-aim” approach. Vehicle mechanics are another area where MindsEye seems to be pushing things forward. From what we've seen, driving physics look weightier and more simulation-leaning, which is something many players have wanted since GTA IV. Cars appear to have more distinct handling profiles, suspension movement, and collision reactions. The vehicle damage models also look more detailed, which makes chases and crashes feel more intense and believable. But the biggest difference might be the graphics and engine technology.
2026-03-17 18:28:43
0
notdenxcc
Denxc :
Dis valid?
2026-03-12 16:52:55
77
dawid5166
Dawid :
2026-03-12 21:47:03
25
mogeld
geld :
dior lusters does not equal good fit
2026-03-12 19:11:51
80
sebw3ch
Snus seb :
2026-03-12 16:16:34
13
k.lineuk
K.LINE (UK) :
ignore the build and pose bruh
2026-06-15 19:44:56
0
heeeysleek
sleek :
This fit isnt bad right?
2026-03-12 15:56:09
20
exhum4n333
eXhumAn :
makes a good pfp too
2026-03-12 18:23:59
6
lyris.alex
alekakos :
bro I'm crine😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭 spider hoodie😭😭😭😭😭😭
2026-03-12 15:53:37
49
sadflxr
️ :
2026-03-22 13:15:23
11
romeohellmann
romeohellmann :
?
2026-03-12 17:08:28
7
4nt3k2k11
𖣂Āŋţøŋị𖣂 :
what can i improve in ts?
2026-03-12 19:00:18
7
n0t._.3than
ethan :
i’m valid ?
2026-03-12 17:57:43
20
owen5835
owen :
Best one right?😁
2026-03-30 16:36:14
6
flipmapip
thomas⛩️ :
its alr, right..?
2026-03-12 17:25:19
10
btbruno27
BTBruno27 :
dis chill?
2026-03-12 16:00:12
7
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