@thisisdarkdax: Game Dev Code Gatekeeping #gamedev #gamedevelopment #godot #devlog #unrealengine

DarkDax
DarkDax
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Monday 23 March 2026 17:59:43 GMT
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maadkale
Maadkale :
Bad code that works only matters when you need to touch it again. Either for Bugfixes or Expansion. You don't write good code for the customer, you write it for yourself and your colleagues.
2026-03-24 16:52:15
352
runelutz
runelutz :
if undertale had gone through code reviews...
2026-03-24 22:26:09
53
aninternetperson
Internet Person :
I always like to say "The players don't play the codebase, they play the game." A great example is I once interviewed am exec of a major MMO company for a magazine and they said "The game is in the best state it's ever been" and I pushed back saying that several years ago the game was more stable and playable and bug-free and the server coped with much larger groups. And I'll always remember he started talking about the codebase being more maintainable and having worked through all their technical debt and such. And he was right, but that didn't translate into benefits for players. We don't play the codebase.
2026-03-24 09:25:08
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hhhhh87683
Psy fuk :
It dosent matter for something like a small indie game. Once it’s done, you never touch it again. It’s terrible if it will ever need to change in the future.
2026-03-24 13:52:57
68
theroganz
Roganz :
Wahey, I saw your Yandere video and even chatted with you in comments, glad to see you are on here too! Have to check your stuff out, especially now I'm coding myself xD
2026-03-24 15:45:46
2
pvpfrog
ദ്ദിˉ͈̀꒳ˉ͈́)☕️ You mad, bro? :
Needed to hear this. Thanks.
2026-05-13 22:09:50
2
static_cerebrum
Static Cerebrum :
I'm in the middle of refactoring my code for how the game handles interactions like opening UI or other stuff,the code worked before with no issue,not even performance wise you don't really have to do much when using handled languages like C# (MOST OF THE TIMES) (unless you are like yandere dev) what matters is if you can read and program more efficiently,most of the time performance gets crippled by bad topology in 3D models that being said optimize what you can,always think about making it work in the first place and never give up,game dev is fun but only if you don't burnout (unlike me)
2026-03-24 14:13:51
1
bixsato52
Bixsato :
it's not a good idea to make excuses for bad code look at league of legends look at ff14 they made excuses for bad code and now they struggle because of it
2026-04-04 06:03:18
2
malachy_doherty
Malachy :
This applies to everything in software. Obviously there are best practices you should generally follow, but you can over engineer something thinking it’s “elegant” and end up just wasting your time with unnecessary complexity. If it works and isn’t a nightmare to maintain who cares.
2026-03-24 12:52:29
4
trigostar
Trigo :
got to make it work before you make it pretty
2026-03-24 11:54:06
3
itsonlyapples
itsonlyapples :
I work at a game studio as a programmer and we sometimes help studios port games, oh my god some of the games with literally millions of downloads would make undertales code look like a work of art.
2026-03-24 13:39:04
0
obscure.gods
Obscure Gods 🖤 Indie Game Dev :
Good take! I like to look up how to do stuff better after I already implemented, so I can do it better on the next project 😂
2026-03-24 07:35:44
4
whatisthisaccountbozo
Rose :
as soon as i heard if statement i remembered where i knew you from
2026-03-25 17:20:05
1
ardilla9333
goten zam :
game dev is horrible , it is made to do stuff fast and redoo. not for maintainability or for the future. it is the worst
2026-03-25 21:52:49
1
hugozedendahl
Hugo Zedendahl :
"there will always be a more optimized way" except maybe for the original rollercoaster tycoon. that might be as optimal as it gets
2026-03-24 13:57:40
1
hedgur7
Hedgur :
yea the code is shit but the game runs on a pentium cpu with 4 gigs of ram so who cares
2026-03-29 02:35:42
3
miras.ka_
Miraska :
gatekeeping coding doesn't exist. It exists only because companies get greedy
2026-03-29 23:47:42
0
surplus0668
Surplus0668 :
bad code that shipped > good code that never ships
2026-04-13 12:55:44
1
yaci.da.mata
Yaci da Mata :
if the code works it works you just document for fixed and colleagues indeed it can be the biggest unintelligible mess ever but if it works it works
2026-04-18 14:12:51
0
foxdeploy
Fox🦊Deploy :
It would be cool to see a review of if concepts like DI are used in godot or how to handle multiple stages the right way in godot
2026-03-30 17:32:02
0
leo_7531
Leo_7531 :
I've seen some leviathan class blueprints on the unreal discord, apparently they didn't know arrays exist as a variable type
2026-03-30 15:43:34
0
slothomniacc
Julien :
i cant code, i get lost in lots of lines, visual coding (UE5) helps allot
2026-03-30 02:49:17
0
n7itro
nitro :
Or spend a single day learning how to code
2026-03-24 20:56:24
0
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