@strayhyunlix22: Hyunlix ( Pepero Challenge )🥹🥹#ฮยอนลิกซ์ #hyunlix #hyunlix_forever #hyunlixmoment #hyunjin

ฮยอนลิกซ์เป็นแฟนกัน💫
ฮยอนลิกซ์เป็นแฟนกัน💫
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Region: TH
Saturday 04 April 2026 13:42:41 GMT
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ruby69998
Ruby💕 :
Thank me later 😁😁😁
2026-04-04 17:33:46
6986
hyunjinyjungkookbiased
✿♡*♡☆𝐻𝑦𝑢𝑛 𝑦 𝑘𝑜𝑜𝑘☆♡*♡✿ :
En fin... nunca los pondrán juntos😭
2026-04-04 14:11:08
11483
pranikapariyar_
😛 :
Me: when I see hyunlix
2026-04-04 14:33:08
2077
alinkapypstay
I'm Pyp$a :
WHY THIS IS NOT TRUE
2026-04-04 14:10:19
1370
rivisj_ymma
yuss_xx :
Si fue han y lee know xq no felix y hyunjin algún díaa
2026-04-04 17:23:03
970
stray.kids143750
А я Феликс :
Вот привильно
2026-04-04 16:53:13
2423
loresstar_
⋆ʚlorestarɞ⋆ :
eita sonho
2026-04-04 14:16:56
870
bri.likr
Bris :
manifestemos
2026-04-04 14:06:47
875
felixie_bahng
D🅾️NTOL WELL🔹 :
mimpi aja udh, g bakal ke sampean 💔💔
2026-04-04 13:53:04
674
ali_vigevani22
ali🫶🏻✨️ :
😭💓💓💓
2026-04-06 00:14:16
22
ira_ny
ира мир :
это так должно быть а не Чанбин и Сынмин
2026-04-04 14:03:46
1147
18wlm
flx.yngbkoo_0 :
Извинитесь, но я хочу чтобы они были вместе.
2026-04-05 06:34:45
248
privv__877
Hyunjin_fan🥟 :
maybe, it wasn't Felix it was bangchan...Anyway there hyunlix it's not like before anymore
2026-04-05 22:43:24
1
heysel_garzia
Heysel_G :
Ya quisiera, pero le tienen miedo al existo
2026-04-04 17:56:41
104
vasilisa20114
𝓥𝓪𝓼𝓲𝓵𝓲𝓼𝓪 𐙚🧸 :
вот так и должно было быть
2026-04-04 18:20:01
66
tanyaaml
tanyaml :
Это когда-нибудь случится?
2026-04-06 08:02:32
167
gladys.puma3
PoohPavel🐶🐱💗 :
jamás lo ponen juntos para nada. 😩😩😩
2026-04-05 15:09:38
333
nadi_e1._
Lix :
SI ME EMOCIONÉ LPTM que difícil es ser hyunlixera
2026-04-04 15:26:36
188
pollito_likoz
✮ :
...
2026-04-07 07:45:27
5
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Other Videos

Third is so peak how’s the quality? #backtoit #fyp #rl #rlclips #rlclips @Kian @⚡️Kiru⚡️ @Quatrixxz @Gloomzy @Tenzor @chezzy @LUIS.RL @FreeZ Vexta @chezzy @Sean.ffx @Bobz @Blaze. ._. @someone ig @Jxnterll(new account) @🧇★ᴡᴀғғℓz★🧇 @JustSway @KClxtch @Simao 🇵🇹 @ʀᴇᴢᴇʏ @abaas The Flip Reset in Rocket League The flip reset is one of the most recognisable and mechanically demanding techniques in Rocket League. It allows a player to regain their flip while their car is airborne by making contact with the ball using all four wheels. Once the reset has been obtained, the player can use the recovered dodge to change the direction of their car, beat a defender, continue an air dribble, or finish a difficult aerial play. What makes the flip reset especially powerful is that it gives the attacking player another movement option while they are already in the air. At first, a flip reset can look almost impossible. The player approaches the ball, jumps underneath it, rotates their car, touches the ball with their wheels, and suddenly appears to have another flip available. However, the mechanic becomes much easier to understand when it is separated into individual parts. A successful flip reset is not simply about touching the ball with the wheels. The approach, angle, speed, car orientation, distance from the ball, timing, and follow-up all matter. Understanding the Basic Mechanic To understand a flip reset, it is important to understand how the normal dodge works. When a player jumps, they can normally use their dodge for a limited amount of time. If they perform a second jump within the appropriate time window, they can dodge in a direction. This is one of the foundations of Rocket League’s movement system. A flip reset changes that situation. Instead of immediately using the second jump to dodge, the player can regain it by making the correct contact with the ball. The game recognises the four wheels touching the ball and restores the player’s dodge. The player can then use that dodge while still airborne. The most important part is that the reset requires the wheels rather than the front, roof, side, or back of the car to make the relevant contact. A normal car-to-ball touch will not automatically create a flip reset. The player needs to position the car so that the wheels can connect with the underside or appropriate surface of the ball. This is why the mechanic requires so much control. The player is effectively trying to place the car underneath a moving object while maintaining enough control to make the wheels connect cleanly. The Approach The approach is arguably one of the most important parts of a flip reset. A player can have excellent aerial control but still fail consistently if the initial approach is poor. A common mistake is approaching the ball too quickly. When the car travels extremely fast toward the ball, there is less time to make adjustments. The player may reach the ball before the car is positioned correctly, resulting in a normal touch instead of a reset. Another common mistake is approaching from the wrong angle. The player needs to create a situation where the car can rotate underneath the ball. If the car approaches directly from the side, there may not be enough space to get the wheels underneath it. A controlled approach is generally easier. Instead of thinking about simply reaching the ball, the player should think about where the car needs to be immediately before making contact. The objective is to approach the ball in a way that allows the car to travel underneath it. Getting Under the Ball Getting underneath the ball is the central idea behind the mechanic. Imagine the ball is floating in front of the goal. Rather than hitting directly through it, the player wants the car to travel toward the ball and then rotate so the wheels are facing it. This creates the familiar flip-reset position. The player is essentially turning the car upside down relative to the ball. The roof of the car will often be facing the ground
Third is so peak how’s the quality? #backtoit #fyp #rl #rlclips #rlclips @Kian @⚡️Kiru⚡️ @Quatrixxz @Gloomzy @Tenzor @chezzy @LUIS.RL @FreeZ Vexta @chezzy @Sean.ffx @Bobz @Blaze. ._. @someone ig @Jxnterll(new account) @🧇★ᴡᴀғғℓz★🧇 @JustSway @KClxtch @Simao 🇵🇹 @ʀᴇᴢᴇʏ @abaas The Flip Reset in Rocket League The flip reset is one of the most recognisable and mechanically demanding techniques in Rocket League. It allows a player to regain their flip while their car is airborne by making contact with the ball using all four wheels. Once the reset has been obtained, the player can use the recovered dodge to change the direction of their car, beat a defender, continue an air dribble, or finish a difficult aerial play. What makes the flip reset especially powerful is that it gives the attacking player another movement option while they are already in the air. At first, a flip reset can look almost impossible. The player approaches the ball, jumps underneath it, rotates their car, touches the ball with their wheels, and suddenly appears to have another flip available. However, the mechanic becomes much easier to understand when it is separated into individual parts. A successful flip reset is not simply about touching the ball with the wheels. The approach, angle, speed, car orientation, distance from the ball, timing, and follow-up all matter. Understanding the Basic Mechanic To understand a flip reset, it is important to understand how the normal dodge works. When a player jumps, they can normally use their dodge for a limited amount of time. If they perform a second jump within the appropriate time window, they can dodge in a direction. This is one of the foundations of Rocket League’s movement system. A flip reset changes that situation. Instead of immediately using the second jump to dodge, the player can regain it by making the correct contact with the ball. The game recognises the four wheels touching the ball and restores the player’s dodge. The player can then use that dodge while still airborne. The most important part is that the reset requires the wheels rather than the front, roof, side, or back of the car to make the relevant contact. A normal car-to-ball touch will not automatically create a flip reset. The player needs to position the car so that the wheels can connect with the underside or appropriate surface of the ball. This is why the mechanic requires so much control. The player is effectively trying to place the car underneath a moving object while maintaining enough control to make the wheels connect cleanly. The Approach The approach is arguably one of the most important parts of a flip reset. A player can have excellent aerial control but still fail consistently if the initial approach is poor. A common mistake is approaching the ball too quickly. When the car travels extremely fast toward the ball, there is less time to make adjustments. The player may reach the ball before the car is positioned correctly, resulting in a normal touch instead of a reset. Another common mistake is approaching from the wrong angle. The player needs to create a situation where the car can rotate underneath the ball. If the car approaches directly from the side, there may not be enough space to get the wheels underneath it. A controlled approach is generally easier. Instead of thinking about simply reaching the ball, the player should think about where the car needs to be immediately before making contact. The objective is to approach the ball in a way that allows the car to travel underneath it. Getting Under the Ball Getting underneath the ball is the central idea behind the mechanic. Imagine the ball is floating in front of the goal. Rather than hitting directly through it, the player wants the car to travel toward the ball and then rotate so the wheels are facing it. This creates the familiar flip-reset position. The player is essentially turning the car upside down relative to the ball. The roof of the car will often be facing the ground

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