Fuemoon :
The best part for me is how he kinda breaks the fourth wall and talk to us, the players. He offers the main reason of our journey: our sibling. He literally offers to finish the game right there, if we want to. When he says "Do you truly desire this journey, or is it simply a necessary process of which you cannot escape?", it kinda makes me think of how we end up "chained" to gacha games. Like once you start playing you end up in this cycle of entering everyday, sometimes even when you don't want to/have nothing to do, to do dailies for just some gems that someday may be useful to get a character you like. Or maybe you want to stop playing, but "oh look, this next event will give you an exclusive weapon that you'll never have the chance to get again if you miss it", like we can't never stop playing afraid of not getting a character or weapon in the future, even if the game isn't fun anymore. He also mentions the boring task of logging in, doing dailies, logging out, and endless cycle. I think it's one of the most interesting things they could've done is to make him talk to us, the players, instead of only the traveler.
2026-04-29 08:34:24