@meshtimes: you can’t prompt good design if you don’t recognize good design 🤭 steal like a designer (the right way) with mobbin design for me this usually starts outside of software i study mechanics in the real world like how things move, how they reveal info, how they respond to touch. sometimes i’ll take those ideas and try translating them into a digital experience - a music box crank - tearing off a calendar page - opening an envelope the second thing i do is pattern training and see how different apps solve the same problems this is where mobbin has been really helpful for me because you can quickly browse real screens and flows from a ton of products in one place and honestly that mostly comes down to repetition! doing it again and again until your brain starts building its own mental library anyway these are just some small things that helped me train my design eye over time 🪩