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@naonaojp.ccp: ヴェノム&カーネイジ編集#capcut #おすすめ #venom#carnage#spiderman@𝘉𝘦𝘯𝘯𝘺 @はなっち ✿
メル 𝘔𝘌𝘓ꨄ
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Region: JP
Saturday 02 May 2026 16:19:34 GMT
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Comments
b :
なんでうまいん
2026-05-03 12:44:25
1
はなっち ✿ :
ウィーアーヴェノム
2026-05-02 18:10:42
2
effort :
うますぎる
2026-05-09 06:01:09
1
レオン/LEON🫀 :
まじ上手すぎですって😇
2026-05-02 18:59:51
1
𝘽𝙀𝙨𝙠𝙊𝙁𝙁 :
Peek bro🔥
2026-05-02 17:00:02
1
R :
カーネイジだいすき
2026-05-02 16:26:01
1
𝘠𝘰𝘳𝘪𝘬𝘪𝘯 :
peak✨
2026-05-03 09:10:27
1
Edy :
雰囲気最高過ぎる
2026-05-03 00:43:49
1
ちゃーはん :
2026-05-03 08:26:16
1
jjjszl :
うますぎ😍
2026-05-02 23:24:19
1
NOVAS Editz3000 :
最高🔥
2026-05-03 05:27:12
1
sarii :
上手すぎ上手すぎ😍😍
2026-05-03 05:29:35
1
卍へびだい卍 :
かっこいい😭🔥
2026-05-02 23:56:10
1
`𝖆𝖑𝖑𝖆𝖝𝖝𝖎𝖎 :
PEAK❤️
2026-05-02 19:34:11
1
E :
うますぎ!
2026-05-02 23:48:42
1
ウォルター :
マクファーレンのアートスタイルのヴェノムがマジで好き
2026-05-02 16:24:43
1
kira :
どす黒い雰囲気すき
2026-05-06 09:05:37
1
To see more videos from user @naonaojp.ccp, please go to the Tikwm homepage.
Other Videos
#xhhhhhhhhhhhhhhhhhhhhhhh
Intenta No reirte Pt.159 💀🤣
I'd love to see people implement this in their games --------------------------------- Copy this into a local script in StarterCharacterScripts ---- local RunService = game:GetService("RunService") local Players = game:GetService("Players") local character = script.Parent local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Variables to track the platform's state between frames local lastPlatform = nil local lastPlatformCFrame = nil -- Heartbeat runs after physics calculations, perfect for CFrame snapping RunService.Heartbeat:Connect(function(deltaTime) -- 1. Raycast down to find what the player is standing on local rayOrigin = humanoidRootPart.Position local rayDirection = Vector3.new(0, -15, 0) -- Adjust based on your character's HipHeight local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Exclude local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) if raycastResult and raycastResult.Instance then local currentPlatform = raycastResult.Instance -- 2. Check if the platform is your train (using tags or names) -- We highly recommend using CollectionService to tag moving platforms if currentPlatform:HasTag("MovingPlatform") then if lastPlatform == currentPlatform then -- 3. Calculate the Delta CFrame (How much it moved/rotated) -- C1 * C0^-1 gives you the offset between the two frames local platformDeltaCFrame = currentPlatform.CFrame * lastPlatformCFrame:Inverse() print(currentPlatform.CFrame, lastPlatformCFrame:Inverse(), platformDeltaCFrame) -- 4. Apply that exact same offset to the player humanoidRootPart.CFrame = platformDeltaCFrame * humanoidRootPart.CFrame end -- Update tracking variables for the next frame lastPlatform = currentPlatform lastPlatformCFrame = currentPlatform.CFrame else -- The player is standing on normal ground lastPlatform = nil lastPlatformCFrame = nil end else -- The player is mid-air (jumping) lastPlatform = nil lastPlatformCFrame = nil end end) --------------------------------- #robloxstudio #foryoupage #gaming #gamedev
#LIVEIncentiveProgram #LIVEFEST2026 #MakeLIVECount #PaidPartnership
#viral #xuhuong
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