@peanar3d: Fixing Homelander's Cape Physics Software Used: Blender 5.2 Alpha Extra tips: • You can add extra subdivision to the cape after the simulation by selecting it and pressing Ctrl + 1. • If the cape feels too loose, try increasing Vertex Mass and Bending Stiffness. My settings: Vertex Mass: 10 kg, Bending Stiffness: 40. • If the cape clips through the character, adjust the character’s Collision Thickness Outer. My version used 0.001. • If the character model is split into too many separate meshes or the geometry is not clean, the cloth can get caught on the model. Cleaning up the mesh or simplifying the collision objects can help. • You can increase Object Collision Quality in the Cloth settings. I used 12. • Cloth speed depends on your frame rate. For 60 FPS, something around 0.3–0.5 can work well. 3D character model: “Homelander” by VITU6018 on Sketchfab — CC Attribution. Source: https://sketchfab.com/3d-models/homelander-3c34b4bb0ebb489b9816a329f1af4f3b #blender #blendertutorial #3danimation #clothsimulation #homelander #theboys #3d