while what your saying is TRUE it’s also neglecting to acknowledge that if you were to play mantis and ultron or adam into a comp with mk, punisher, phoenix, etc. you would literally lose cause you couldn’t keep your team alive long enough to get any progress made. the damage output is a major issue in this game ALONGSIDE the healing output. i also think a couple strats need to do a little less healing but acting like you can just nerf healing and buff strats utility and that will fix the issue is just false. mantis is a perfect example of this. she is a great strategist but has been left behind DUE to the insane amount of damage that has been added to this game and other supports getting buffed to compete with it.
2026-05-19 22:26:11
129
VTECH :
*Mk becomes the thanos of rivals*
2026-05-19 22:19:44
114
Mike :
Nah, dps do way too much dmg for this to be viable they need to lower both and heck give tanks more life then
2026-05-20 16:30:29
20
Connor :
Lowering healing output is legit only catering to and buffing dive and poke which is already an atrociously annoying meta. If you lower the overall healing output, even just the primary fire, you’re hard nerfing supports and tanks at the same time, while also buffing high damage output dps. Supports literally HAVE to have high healing output to counter high damage output. If you’re going to nerf the healing output from a support primary fire then you need to nerf the damage output of a dps primary fire as well. Devil Dino would be a completely unplayable character if you nerf healers along with most other frontline tanks. Genuinely an awful take.
2026-05-20 12:47:31
14
𝚌𝚑𝚎𝚛𝚛𝚒 :
overall dmg doesn’t really matter if bp can kill your supports in under 0.3 seconds i agree heals need a nerf but dmg does too. it’s too high.
2026-05-19 23:00:39
3
dogolive32 :
ngl this is a bad take. the issue was never damage uptime it’s ttk. ur game sense is off
2026-05-19 22:58:45
13
Patrick Naisbitt :
im going to be 100% honest. you either win or lose by your healers. you can win with bad dps or tanks. but a bad support is an instant loss. 75% of games are determined by whose supports are better. so yes, when you lose, more often than not it is the supports faults. especially in ranks below celstial
2026-07-11 16:06:46
0
inysufi :
reducing healing but not reducing damage will lead to 2 possibilities.
1.
tanks will die a lot easier, so even less players gonna play tank. poke and dive playstyles will be stronger while brawl will colapse even more (and the main core of brawl is the tank, which people wouldnt be playing as said before). sups will feel way weaker cuz dive will be stronger, meaning less players will be playing sup. this will make basically all matches 6 dps vs 6 dps (exagerating but yeah) since the damage output will be high and the survivability will get lower.
or 2.
triple support gonna get even more popular
2026-05-20 14:37:53
2
lazie_boi :
If we are in a brawl meta, wouldn’t that mean dive is really good. Most if not all dive is brawl. On top of that if we are lowering healing then it’s only right to lower ult charges for Strats. For example, if we lower Luna bace lune healing, she doesn’t have much if any utilities except for her dmg which at that point it would be better to just play hela. If we aren’t going to lower the ult charges for Strats then you would literally have to raise the conversion rate for Strats but if utilities get buffed, I highly doubt that would sit well with dives and DD players.
2026-05-27 08:26:20
0
Domersimpson :
lower tf out of damage and healing
2026-05-20 00:25:53
5
Wiccan :
they've already done tht in overwatch which has dramatically made the game less fun btw
2026-06-22 11:04:08
4
cardi guisada :
isn't this sypeh's gameplay?
2026-05-19 23:08:14
5
Deferon gen.❌️ 🇩🇪 :
still another problem exists: several Duelists can kill a Strategist (and some Dualists) in less than 1 second.
even with god-tier healing output that cannot be outhealed. (nor the less be solved by lowering healing)
2026-05-20 05:10:59
6
Nick :
The amount of tanks and dps that just walk down main and never play cover is INSANE.
2026-05-19 23:22:50
6
John :
the problem is, as Devil dino is exposing, bad dps mains cannot grasp the basic fundamentals of this game and the ability to climb with a negative winrate dramatically boosts them. lowering the healing just means every tank and support stuck with those players get dragged down for at least a full season.
2026-05-19 23:34:34
6
Bry :
Bro can we please stop trying to turn this game into Overwatch?
2026-05-20 14:55:15
4
Siquilva :
Yes this is correct, but the damage also needs to be nerfed. Not so that the heals can keep up. But to promote different character archetypes. If every character can kill in <2 seconds it makes people not be able to be a glass cannon or ect. If we just nerfed the damage so that there could be actual character archetypes, Sniper, Skirmisher, Sniper, 1v1 merchant, glass cannon and ect, cause the list could go on as far as you want it to based on what archetypes you want to include, it could add more variety to the dps role.
2026-05-21 12:34:08
4
Sheldo :
Ur so wrong. If healing is reduced then triple heal becomes mandatory.
2026-05-20 19:32:04
1
KingCorr :
I feel like your two points contradict each other. While damage would consequently decrease due to the increased "downtime," that downtime only exists because people would be spending more time respawning (i.e., not playing the game). Between that and more time hiding behind cover, you are overall getting less video game out of your video game. Your second point, however, says that skilled players can subvert this by being good at the game. While this is true, that also implies that the change WOULDN'T decrease damage or uptime at that level of play, meaning both claims can't be true simultaneously
2026-05-20 00:42:49
4
Carlo912 :
pls no my supports already use their ults for straight air if there is less of them im gonna ragequit every game
2026-05-20 02:28:13
0
Thing :
What about characters like Adam? Ig you could probably tweak him more but he’s meant to already be overall “low heal” and relies on high burst healing, so if you lower the healing by just lowering the amount of healing per ability then that’s a weird ratio including ability cool-down
2026-06-01 14:50:17
1
derekk🇵🇷 :
I would agree if the maps wouldn't be this open and big lol. Some maps don't even have enough coverage or don't have at all.
2026-05-21 06:04:36
2
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