💫 :
Python cs2 esp: import pygame
pygame.init()
WIDTH, HEIGHT = 1280, 720
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
entities = [
{"x": 300, "y": 200, "name": "Target A"},
{"x": 700, "y": 450, "name": "Target B"},
]
font = pygame.font.SysFont("Arial", 18)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((30, 30, 30))
for e in entities:
pygame.draw.rect(screen, (0, 255, 0), (e["x"] - 20, e["y"] - 40, 40, 80), 2)
text = font.render(e["name"], True, (255, 255, 255))
screen.blit(text, (e["x"] - text.get_width() // 2, e["y"] - 60))
pygame.display.flip()
clock.tick(60)
pygame.quit()
2026-07-11 23:48:03