@blender554: Fix Your Ugly Animations! Clean Head Retopology Made Easy Stretching textures? Awkward mesh deformation when your character smiles? That is a classic sign of bad face topology. Let's fix it with a fast and clean head retopology workflow! When it comes to modeling a 3D head that is actually ready for industry rigging and animation, everything depends on your foundational edge loops. In this short tutorial, we start exactly where it matters most-the core loops: the mouth, nose, and ears. This breakdown is perfect for beginners and intermediate artists who want to bridge the gap between sculpting beautiful concepts and creating functional, production-ready 3D characters. Comment "TOPOLOGY" if you want more character workflow tips! + SHARE this with a 3D artist whose meshes need some saving. #Retopology #Blender3D #3DModeling #CharacterArt #Blender Tips
of course this video appears AFTER my retopo assessment
2026-06-05 20:01:35
3
Crazyleichi :
I really like retopology, is just so relaxing. You have all the control, every single square where you say so, the loops on the right places, and feels great doing it while watching a movie or hear a video while everything becomes squares and loops that will make UVS so satisficing
2026-06-04 20:10:11
5
FreezerburntStudioz :
What is the point in this
2026-06-08 04:16:45
0
oink :
How did you learn topology?
2026-06-02 20:58:59
0
felix (who likes femboys) :
too many polygons
2026-06-03 04:43:03
1
DA1GΞR :
nigh lopy -> low poly
2026-06-07 07:42:41
0
Ons89 :
thanks for video
2026-06-02 13:32:53
0
Shizik :
Как ты ставишь полигоны прямо по модели? Ретопология?
2026-07-29 09:22:12
0
75z19 :
Qui peut m’envoyer un tuto genre quand on a fait la retopologie pour avoir les détails du premier en texture etc
2026-06-03 14:39:08
0
Sh1va :
какой-то ультра лоу поли персонаж
2026-06-03 19:40:44
1
MusicaMR :
❤️❤️❤️
2026-06-03 15:35:24
0
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