@deepcorestudio: After a few days of work, our procedural pipe tool is finally coming together. The system can automatically generate pipe networks, adapt section lengths, and place additional elements such as valves and junctions. Most importantly, everything relies on inctanced assets to keep the scene efficient while speeding up production. #apescape #workinprogress #videogames #indiedev #gamedev

DeepcoreStudio
DeepcoreStudio
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Region: FR
Thursday 11 June 2026 16:24:54 GMT
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findmehereornot
findmehereornot :
I’d pay for a blender plugin like this
2026-06-12 05:58:31
20
bart_2216
bart_2216 :
What is the name of the plugins please
2026-06-12 16:33:12
2
develiaswick
Elias Wick :
Are these spline meshes? or standard meshes you only twist and scale? PCG or Construction script?
2026-06-11 18:56:17
0
luckysigge
LuckySigge :
Damn! Is there any way to get ahold of this?
2026-06-12 05:53:36
0
pimeine
Pimeine :
Amazing! What's the length limitation before it start to make the editor cry? Did you made something to prevent that? 😁
2026-06-12 04:16:06
0
jjajdskf
jjjj :
fab?
2026-06-12 06:37:27
0
4viation777
4viation777 :
this so peak
2026-06-12 09:48:55
0
idknowwhatusernametoput_
. :
wow. are you ever gonna sell this?
2026-06-12 18:40:24
0
kitarri_poiss
Aarmur :
imma try doing this with geonodrs
2026-06-11 18:10:22
4
crashdy
CrashDy :
Someone show this to coffee stains studios
2026-06-12 09:40:28
2
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