@webloved: How I build with Claude Fable 5 👇 Academy in bio 🔗 One WebGL scene can swap entire environments by loading different texture sets, same code different world Ocean water is a plane with animated normal maps, every realistic sea on the web is this one technique Color grading per section sells the mood shift, cold blue for maritime warm green for capital Fog density in Three.js is one scene.fog value, atmosphere costs a single line Crossfading between 3D environments is two scenes and one opacity tween A multi-brand nav switching worlds is just one state variable loading a different scene config Reflections on water are a mirrored camera render, expensive looking but built into Three.js Save this if you want to understand how one site can feel like five different worlds 🌊 #claudefable5 #buildinpublic #webdesign #webgl #fyp