GrenadeDodgeball :
This isn't unique to the industry; it's a systemic issue with capitalism. Because the people making the games need to actually make enough to live and most of the studios, at least in the US, are in expensive parts of the country and have moved to on-site or hybrid for all roles, the cost of making games has gone up significantly. Saying nothing for the greed of c-suite execs, the engineers, artists, production staff, etc. all also need to be able to eat and have a roof over their heads. Thankfully, indie devs largely have remote work, which is great, but that is drying up in the US and most indie devs are now opening in the EU, South America, and Southeast Asia. If we had an affordable cost of living, wages wouldn't need to be as high and, if states started creating incentives to staff remotely for roles that can be done remotely, we would see the industry open up way more in the US.
2026-06-14 19:56:30