. :
-- Made By Hendar
-- create here: https://lua-obfuscate-maker.lovable.app/
local N=game:GetService("Players")local M=game:GetService("UserInputService")local y=game:GetService("RunService")local C=game:GetService("Lighting")local X=N.LocalPlayer local E=workspace.CurrentCamera local p=Instance.new("ScreenGui")p.Name="PerformanceUI"p.ResetOnSpawn=false p.Parent=X:WaitForChild("PlayerGui")local P=Instance.new("Frame")P.Size=UDim2.fromOffset(180,125)P.Position=UDim2.fromOffset(15,200)P.BackgroundColor3=Color3.fromRGB(255,255,255)P.BorderSizePixel=0 P.Active=true P.Parent=p local l=false local Y local t P.InputBegan:Connect(function(N)if N.UserInputType==Enum.UserInputType.MouseButton1 or N.UserInputType==Enum.UserInputType.Touch then l=true Y=N.Position t=P.Position end end)M.InputChanged:Connect(function(N)if not l then return end if N.UserInputType==Enum.UserInputType.MouseMovement or N.UserInputType==Enum.UserInputType.Touch then local M=N.Position-Y P.Position=UDim2.new(t.X.Scale,t.X.Offset+M.X,t.Y.Scale,t.Y.Offset+M.Y)end end)M.InputEnded:Connect(function(N)if N.UserInputType==Enum.UserInputType.MouseButton1 or N.UserInputType==Enum.UserInputType.Touch then l=false end end)local s=Instance.new("TextButton")s.Size=UDim2.fromOffset(150,30)s.Position=UDim2.fromOffset(15,10)s.Text="FOV 120 : ON"s.TextColor3=Color3.new(0,0,0)s.BackgroundColor3=Color3.fromRGB(220,220,220)s.BorderSizePixel=0 s.Parent=P local V=true s.MouseButton1Click:Connect(function()V=not V if V then E.FieldOfView=120 s.Text="FOV 120 : ON"else E.FieldOfView=70 s.Text="FOV 120 : OFF"end end)local q=Instance.new("TextButton")q.Size=UDim2.fromOffset(150,30)q.Position=UDim2.fromOffset(15,50)q.Text="POTATO : OFF"q.TextColor3=Color3.new(0,0,0)q.BackgroundColor3=Color3.fromRGB(220,220,220)q.BorderSizePixel=0 q.Parent=P local o=false q.MouseButton1Click:Connect(function()o=not o if o then q.Text="POTATO : ON"C.GlobalShadows=false C.EnvironmentDiffuseScale=0 C.EnvironmentSpecularScale=0 for N,M in ipairs(workspace:GetDescendants())do if M:IsA("ParticleEmitter")or M:IsA("Trail")or M:IsA("Beam")or M:IsA("Smoke")or M:IsA("Fire")or M:IsA("Sparkles")then M.Enabled=false elseif M:IsA("BasePart")then M.Material=E
2026-08-29 12:06:37