@bochkovskii: Raw photogrammetry scans are rarely production-ready. This scan started at 1M triangles and 45.8 MB. After cleanup, retopology, texture optimization and export: → 600 triangles → 377 KB The goal isn’t making files smaller. The goal is delivering assets that are usable in real-time applications without sacrificing visual quality. Download the optimized model from my Telegram channel (link in bio). #photogrammetry #blender3d #cgi #meshoptimization #ai3d
BOCHKOVSKII
Region: DE
Wednesday 24 June 2026 20:21:22 GMT
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zorthie :
I thought it said game ready on the dense version for a sec 💀
2026-06-25 09:05:45
97
Aidie James :
Nice! textures rule
2026-06-25 23:52:43
0
☠︎︎ 𝕷𝖎𝖓𝖆 ´ཀ` 🏳️⚧️ :
Holy retopology
2026-06-25 13:11:04
36
Venkee_V :
if the retopo is done automatically its okay. if by hand...not so much - could use less stars.
2026-06-25 17:12:19
1
DisableEnabled :
still a lot considering this shape. you xould easily.go with half of that
2026-06-25 10:02:30
2
cjxanderuu :
thats not even proper retopology, it's just bs automatic decimation
2026-06-25 18:12:42
0
letters n space :
that topology is ahh
2026-06-25 09:06:04
3
💖 くうこ 🦊 :
And with the engine texture compression it will be even less
2026-06-25 22:23:42
1
steffsukuru :
does it make sense using photogrammetry for such simple geometry?
2026-06-25 15:58:00
0
Dom :
I’ll do this less than 100
2026-06-25 16:29:17
1
bro_that_is_cringe :
ah, Houdini pipeline. Love it
2026-06-25 18:04:07
0
Pulsar.3D :
as you should..?
2026-06-25 16:26:09
0
Amy🏳️⚧️ :
insane work, not to mention that most of the 1.8m is probably the texture, without a texture it would be almost nothing
2026-06-25 20:38:58
0
CCCXFERUM :
это хорошо но будто бы вмятины можно было и оставить
2026-06-25 15:34:01
0
СТЕНСОВЫЙ🛞 :
Смоделить: 3 минуты
2026-06-25 15:53:04
0
jey :
you shouldve added more.
Be like yandere simulator dev
2026-06-25 10:24:43
9
Formula 1 :
Could be less
2026-06-25 16:01:29
0
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