@webloved: How I build with Lovable 👇 Academy in bio 🔗 Chrome logo glowing underwater, Three.js + shaders: Chrome = high metalness, low roughness, feed it a teal envMap so the metal mirrors the underwater scene. Fresnel = the shader brightens edges facing away from camera = the cyan rim glow, then bloom. God rays = a volumetric pass streaking light from the top for depth. Particles drifting up + additive blending = the glowing bubbles. Save this 🌊 #lovablepartner #buildinpublic #webdesign #webgl