While I see other people’s points of not agreeing, and that’s fine, but as a player who had 2 introductions to the game I see the value in players being kind or having courtesy, my close friend for a long time was the only player I had to play with, we lived together and I’m not big on going out to play. Often he would do tell me when he was a major treat and what needed to be handled, and honestly our pod has a habit of it partly because of him, and I’ll be so real, if I didn’t have players like him when I was learning I would have quit outright.
2026-07-15 11:46:58
1
brettlikesmagic :
Couldn’t disagree more. Learning the proper times to interact and developing an understanding of how to stop a win is a fundamental lesson of the game and consistently learning the methods of stopping certain combos or board states is what keeps the game interesting
2026-07-05 21:28:46
31
Benkap97 :
I dont think explaining how you are going to win is a good thing in the moment talking about it after is better. now asking what a card says or does and not reading or explaining the whole card is an issue
2026-07-05 07:28:46
35
itzPenbar :
nah what an L take. Am i also supposed to tell them if im baiting interaction to actually go for the win? Or if im holding back protection to react to board wipes? Hey guys, just so you know, i have to mana open and heroic intervention in hand. In case you want to wipe the board.
2026-07-05 15:23:07
8
Cory :
from what I've noticed when they stop explaining what the card does as it enters is usually a good sign they need it to win
2026-07-05 13:15:13
22
Kiri :
we are truly never beating the commander players want to play a board game not a game of magic the gathering allegations
2026-07-05 03:50:42
20
J B :
I mean just play their deck for them at that point. At a certain point people should like….know how to play the game before shuffling up.
2026-07-07 00:23:06
0
Owl :
I feel like all reasons people give to *not* forecast their wins is a defense of having a *gotcha*… and playing against people who love to *gotcha* their opponents are, in my opinion, not fun to play with.
2026-07-13 17:37:35
2
Papa LeBron :
Ben i believe whatever you believe just make Raph and Mikey cedh for me
2026-07-05 03:34:47
6
TheGamerPhenom :
Look, I want to try to be nuanced in how I respond to this, because I think the spirit is good in theory with this. And sure, if I know I'm at the table with particularly new players, I can understand this thought process, at least a little bit. But just being totally frank, at a super casual table of commander, especially with new players, I'm probably not going to sit down with a combo heavy deck, or try to win with some kind of infinite shenanigans. So considering that . . . I just can't see a ton of benefit to proclaiming my intentions on how I'm going to ultimately win the game. And you might have made a note of it, but just being flippant towards the idea that newer players need to learn through experience is how bad plays and players just continue to perpetuate themselves. I will routinely have conversations with my opponents after a game to walk through how things could have played out differently, or how this play or that play might have been more optimal, but I just don't see a benefit in what is ultimately a competitive game to outlining how I am planning to win and trying to spell out how my opponents might stop that
2026-07-05 03:58:51
5
Pierre-Loup Sirotić :
sounds like a skill issue
2026-07-05 17:35:31
1
Ja’CrispySSB :
I disagree to some of this. If you are playing non deterministic storm there really isnt a clear spell to counter, in fact that is kinda the point of the archetype. I as the pilot might know what spell is most important, but that changes on the context and i specifically plan out my turns ro make it feel ambiguous so I have a better chance at winning. Im more than happy to explain where the achilles heel in the turn was after, but during the game its on my opponest to be a better player and find it themselves.
2026-07-07 18:13:58
0
dylancarter14 :
If somebody asks questions about what I'm doing then absolutely I will answer and explain it and even be willing to roll it back so they can respond properly if they actually have a response but if nobody asks or questions it then I'm just gonna assume everyone is aware of the situation.
2026-07-05 21:13:52
4
Logos Indoril :
I dont explain how I'm going to win until the combo is in play.
2026-07-05 12:25:12
1
InspireZ_ :
Depends on the pod and power level. High power games I just read my cards when I cast them and if they dont recognize the synergy then too bad. New players totally different story.
2026-07-05 04:53:49
7
Jordanb33 :
if i can win rn/this turn. i explain and illustrate the win and see if there are responses/ways to stop me. we're not playing for money/prize. we're slinging cardboard.
2026-07-06 15:29:58
3
Jonathan 🇨🇦 :
yes in casual, especially with new players/ opponents, or if theres 6 people and its hard to see all the cards. My play group does this. But in cedh or something more competitive players should probably know and understand decks
2026-07-05 13:18:39
3
Damion :
Because people love winning all the time. You respect the game and new players. Most people don't.
2026-07-05 15:48:28
1
GareBear08234 :
in general new players shouldn't really be playing bracket 4/5. that being said i always explain to newbies and those I don't know
2026-07-05 04:19:38
8
Kalizath :
Yeah, no. Don't agree here boss.
2026-07-05 11:55:50
7
King Georgeio :
Maybe if it's their first game ever you can let them know after that it's wiser to wait before using interaction or to keep in mind that certain things could be removal bait or counterspell bait. And yes youre the fool if you jump the gun or wait too long, thats totally fine and something to think about later. I've been the fool before and everyone will be one from time to time.
2026-07-07 08:08:28
0
Crisius :
The way I like to do it is, I let people know a whole turn before that I have a potential win on this coming turn. Mainly because I run a lot of interaction or I run a lot of replacements. But I won’t exactly tell them what exactly is going to let me win until it’s the last spell or ability that seals the combo because I want them to actually learn what is the problem. Because I do a lot of bait spells and it teaches people actually assessment of spells. I just tell them it’s coming soon.
2026-07-05 18:23:37
3
Ronald Ball :
no I'll let people's take stuff back all the time if there's no prize on the table but if there's a prize on the table I don't care if it's a nickel then no that's just what I think if you playing for fun you're playing for fun but if you're playing for keeps that's a little bit different in my mind
2026-07-12 09:12:13
1
TimHav :
Be friendly. The game is meant to be fun for all.
2026-07-05 21:40:16
1
greglong483 :
I’m for this but maybe not to as much detail I would say these are the key pieces explain what they do and let them figure out how to stop it. I think telling them how to stop it doesn’t help them learn. But if they do try to stop it and the play isn’t the best way to stop it I’ll tell them a better way when they decide and let them change course if needed
2026-07-06 20:28:10
0
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