@softmushroombaby: #gamedev #gamedeveloper #gamedevelopment #unity #gaminh

💫🍷sm-baby🍾✨
💫🍷sm-baby🍾✨
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Region: PH
Saturday 11 July 2026 22:18:10 GMT
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grimkight
grim kight Gaming :
I love supporting my local game dev
2026-07-12 00:07:30
2
jerff45
wamdud :
I forgot but did you do the dad oc for kkris ddeltarune.
2026-07-12 07:41:04
1
kdivine9
kdivine :
cult of the lamb but hopefully with no horror elements. the way you handle lighting makes it feel just as warm
2026-07-12 21:43:06
1
londoon_090214
🎶🎵MaliceMizer_Mononoke🎻♟️🔱 :
Sooo cuteo
2026-07-12 01:23:55
1
h4i_4m_grenn1e
@-{Gren}·🍏 :
sweem :D
2026-07-12 10:54:21
1
ollai_a
T :
I'm still a beginner game developer, so I don't know if I'm in a position to say much, but I had an idea. What if, whenever your character (or characters) enters the water, their sprite changes to a wet version? Combined with the foam animation you mentioned, I think it could look really nice while also giving you more freedom than relying on a visual effect alone. Another idea would be to play a small "shaking off the water" animation whenever the character leaves the water before returning to the normal sprite. From a programming perspective, I'd probably use two flags: one to indicate the character is wet, and another to indicate they're currently in the water. While both flags are active, the game uses the wet sprite. Once the character leaves the water, the "in water" flag is turned off, the shake animation plays, and after it's finished, the "wet" flag is cleared so the sprite goes back to normal
2026-07-11 22:31:11
1
jadynbeaverho
T D S Republic :
Huh
2026-07-12 05:46:09
1
kaikena.paishon
Minion :
2026-07-12 00:34:51
2
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