When action movie directors dont know who to cast:
2026-07-14 10:58:56
1419
ghoulchill01 :
In this moment he truly became a game developer
2026-07-14 01:40:06
327
gio :
See now I’m gonna play games and wonder how many random props are placed purely to hide broken textures 😭
2026-07-13 12:31:23
848
RYOT :
Real game dev move
2026-07-13 21:27:21
141
The Tubbe :
same secret landscapers use and movie producers. except it's the Rock
2026-07-13 12:20:27
282
Aryadoneyet :
My buddy mods Bethesda games. They all do this. Every modder. Every game. Fighting the engine takes longer than slapping a cabinet in front of the issue
2026-07-15 02:29:44
2
Johnny Magrippis :
What texture issue? 😏 pretty flowing water with the river!
2026-07-14 12:56:08
12
younghr7 :
You’d be surprised how often I’ve seen this fix in my 8 years of making games professionally
2026-07-13 21:50:23
30
Ocarin :
I was like “oh cool I’ll learn how to fix this for my game!” And then I realized we are all the same.
2026-07-14 23:09:28
3
Space Cowboy :
Like the Bob Ross game design
2026-07-14 15:42:13
0
Taulmarel :
Feel like I just learned forbidden knowledge
2026-07-13 11:47:38
30
Katzy :
you must have missed that in the "ABCs of level design" anything can be fixed with a rock
2026-07-13 19:56:06
52
Clemon :
or fog or mist or grass or trees or bush
2026-07-13 22:28:54
10
EdibleFriend :
this is the way
2026-07-15 02:53:18
0
Faultbox :
Or cover it up with plants or ivy
2026-07-13 23:52:34
4
Gator :
uhh. . does the game have vines? just put vines if so
2026-07-14 00:49:38
5
ruka.7r :
Yes i would do it
2026-07-14 22:53:01
1
Deadly Design Co. :
👍🏻 yep that’s right
2026-07-13 22:02:53
4
Jason Hutchinson :
Stone age fix
2026-07-13 14:28:05
7
The_Midnight_Rain :
plus it adds to the environment
2026-07-14 02:07:53
3
Liz :
now you're thinking with portals
2026-07-13 23:50:10
4
Kageyama :
lmao yeah. this is how I fix everything. it's easy and it also adds more visual variety
2026-07-14 02:10:42
1
jake :
this is a normal issue isn’t it?
2026-07-14 05:19:00
1
Aaron, Tim, and 642k others :
My Dev team sent me a video of yours as an example of the water, and generally how good the environment looked, and now I'm seeing this video on a completely different platform! hopefully you can confirm what I told them, the water is a spline mesh and the material uses distance fields on the edges and then a panning UV to create the movement, is that close?
2026-07-14 18:48:09
3
To see more videos from user @mossygrovegames, please go to the Tikwm
homepage.