@unrealengine: Unreal Engine 5.8 is the biggest UE release for animators yet. Check out these three new features that animators should be taking advantage of: Direct Mesh Control, Click & Drag Hotkey and Simple View Sequencer. For more on animation in UE 5.8 check out @SirWade's YouTube page for more tips, labs and courses!
And I'm going to be completely honest. Is it really even worth the time of getting into unreal engine?
2026-08-23 20:26:26
2
dont.make.anime.cringe :
wait what rigging becomes obsolete?
2026-07-16 00:06:16
40
Intertyx :
unreal is only good for animation since UE is unoptimized asf
2026-07-16 18:35:48
32
Lego Titan tv man Thailand :
But not use for skibidi toilet
2026-08-12 06:15:50
1
🤤mox🤤 :
I'd rather stick to godot
2026-07-18 14:52:40
7
️Reshi67 :
thats actually amazing
2026-07-16 00:51:47
3
🪴🌼🌸Barnaby🌸🌼🪴 :
now why would you want to get rid of a character’s controls on a rig unless you dont know what you are doing, those controls make posing and animating like a million times easier
2026-07-17 17:05:36
3
Arcraft3D :
omg i love this
2026-07-14 11:07:03
4
Alexius :
i animate things on blender and render it on unreal so itll be faster
2026-07-19 05:18:59
7
Fancy Enderman :
2026-07-13 22:42:59
4
ReyNar :
нет
2026-07-13 14:22:02
5
coralinejones :
2026-07-19 21:03:10
1
UnrealBreakthrough :
2026-07-14 01:44:24
3
Mahmoud Elsegeny :
animation it’s so hard pro 😂
2026-08-22 09:26:09
0
Bapak Studio Bangsawan :
but it really heavy
2026-07-17 07:47:10
0
Rian Toan 🇻🇳 :
Is it possible to port model from Blender to UE5 and use the rig from UE5 ?
2026-08-09 12:37:24
0
ⵌНовⷮиⷶни Укрⷭаⷡїͥнⷮиꙷⵌ :
cryengine это может с 2015 года
2026-08-10 14:20:49
0
coralinejones :
unity is way easier
2026-07-19 21:02:56
0
Blitzozhnik_Official :
Maya будет по лучше
2026-07-29 04:42:06
0
🦇BAT_GAMERS🦇 :
This is amazing
2026-08-10 01:18:50
0
ժօcԵօɾ հαɾlҽվ sαավҽɾ :
i know this is unrelated to the video but does anyone wanna 3d commission me? (i only take bog school app so u gotta have a school card)
2026-07-30 14:52:38
0
Addict :
Instead of doing this how about you optimise the importing workflow so I don’t need to separate all my meshes in 1 fbx cause the local position gets reset and ruins it all..
2026-08-08 11:19:59
0
chupsu :
I don’t understand what’s happening to all the animation stuff they’ve built up to for UE6. I don’t get UE6 at all actually.
2026-07-18 07:07:09
0
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