You're really good at explaining how your game works
2026-07-28 21:12:51
3
chompytheblahaj :
so wave 10 could have 6 strong enemies and wave 11 could have 23 small enemies
2026-07-28 15:40:18
0
mud :
so basically pvz spawn system
2026-07-20 10:47:31
93
Leelam :
a genius creates a game:
2026-07-20 12:36:26
132
sillybun112 :
its somewhat similar to Cybergrind waves from ULTRAKILL with the whole points system, cool!!
2026-07-28 05:36:10
2
Mehdi :
king of optimizations
2026-07-27 02:16:11
7
slban87 :
game?
2026-07-29 11:06:06
1
🥥 :
why i am learning math with each video 🙏
2026-07-24 02:35:00
6
sammy :
your really good at explaining this
2026-07-20 12:00:57
12
okster3030 :
so no tutorial then
2026-07-20 09:36:19
12
mascat :
Is it out or when is it coming out?
2026-07-21 09:35:48
4
Fart :
does each zombie have an individual script or does only one script control all of them, also how do you make it so all zombies dont specifically attack 1 player if its only 1 script
2026-07-23 14:29:19
4
n :
lowk thats a pretty sick way to put it
2026-07-20 05:48:52
7
ITS A FIRE :
Theoretically, could a wave spam the max amount of most expensive zombies every time and screw someone over in a really low chance
2026-07-21 08:37:49
4
thatoneguy223 :
keep the good work man whats the name of the game
2026-07-20 07:31:56
5
Divine :
Bad game design first one is better
2026-07-21 01:49:49
1
Bread Lover :
this is how risk of rain 2 works too, its a very fun system
2026-07-27 14:49:09
2
Ñ :
Ok bro😭🙏
2026-07-20 12:49:23
1
AlexOnTT :
i think thats also how pvz 1 works
2026-07-26 15:57:46
2
awesomepineappleauejsbs :
Hey are you looking for someone who can animate
2026-07-20 13:33:27
2
BanJammer :
oh cool kinda like the risk of rain 2 enemy director
2026-07-24 09:08:59
2
To see more videos from user @letundev, please go to the Tikwm
homepage.