@autobalance91: A Realm Reborn Areas were grounded for far too long.#FFXIV #finalfantasy #finalfantasyxiv #squareenix #mmorpg #rpg #ff14 #ff14online #evercold #dawntrail

Mark the Dwarf
Mark the Dwarf
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Region: CA
Monday 20 July 2026 15:00:00 GMT
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haydesxiii
Haydes :
I wish arr had aether currents. it feels weird just suddenly unlocking flying in all arr areas after finishing 2.0s story
2026-07-20 15:54:09
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safaia_terralos
Safaia :
Along with that. Not all mounts could fly! It was around early Stormblood that I remember seeing in the patch notes that the Behemoth recieved flying and I thought that was horrifying 🤣
2026-07-20 20:34:03
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ericm2232
ericm2232 :
I wish they would make the flying height higher on the 2.0 areas.
2026-07-20 17:36:44
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aeriktirel
Aerik Tirel :
The reason why is because Heavensward’s zones were designed with flying in mind, whereas ARR was designed only with ground travel. If you were to somehow get into the air in ARR zones (before flying was available) beyond the standard visible terrain, you’d find most terrain assets either just ended abruptly, had no collision detection, or had incredibly low quality models because they were only designed to be seen from a distance. It took til 5.3 from the devs to go back and fully rework all of the zone terrain to have proper collision and higher quality terrain models.
2026-07-20 22:18:44
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alisaywatagain
Charlie :
I didn’t know it was added so late! I started at the end of shadowbringers and thought I was told it was something they added in heavensward. That kind of aligns with what happened with wow too, flying was added to vanilla areas like 3 expansions later.
2026-07-23 13:43:26
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lethal.yarn
Lethal Yarn :
not till 5.3??????
2026-07-20 15:52:10
1
jkanexiv
Julianna Kane :
I was new to FFXIV in 5.3 and remember being able to fly in ARR areas and going "YAY!"
2026-07-20 15:54:45
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