@franztaztic: Checking skin on the scope usually means building a qualifier node you throw away right after. Then a second one to actually fix the tone. SkinLock does both in one node. Turn on Show Skin Only and the vectorscope shows nothing but the keyed skin, live, while you grade. Show Mask gives you the green overlay so you see exactly what the key catches. Then one slider pulls mixed hues onto a single target and the trace snaps onto the line. The key works in color, not in space. Wood, sand and brick in the same hue range come along, so put a Power Window or Magic Mask on the same node when you need it. Needs Resolve Studio. DM and I'll send you the link.