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@eshah116: #fyp #4u #bismillah
echa
Open In TikTok:
Region: MY
Friday 28 August 2026 03:34:03 GMT
7028
333
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Music
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No Watermark .mp4 (
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Music .mp3
Comments
𝓼𝔂𝓪𝓭𝓲𝓫𝓮𝓷𝓬𝓲🩸 :
pretty babee
2026-08-28 05:06:58
1
𝓵𝓮𝓹𝓹🚩. :
hii nkk notice bolee
2026-08-28 04:54:45
2
ℳ𝒶𝓇𝓏𝓊𝓆𝒾 𝓀𝓊𝓉🤣🤣 :
Hi
2026-08-28 04:28:35
0
Lee Chong hei :
2026-08-28 03:49:55
1
someone :
sharnya
2026-08-28 08:02:36
0
คนไ💤 :
2026-08-28 03:36:46
1
Capiss :
Hi dm
2026-08-28 06:28:29
0
ALIF👾💤 :
2026-08-28 03:58:09
0
fadzil :
comel
2026-08-28 09:42:22
0
qeel :
hai awak
2026-08-28 04:33:02
0
user98765 :
dm bolee ?
2026-08-28 05:24:32
0
ℳ𝒶𝓇𝓏𝓊𝓆𝒾 𝓀𝓊𝓉🤣🤣 :
2026-08-28 04:28:47
0
MATKII :
ejaih no telefon
2026-08-28 05:24:52
0
★★★★★ :
follow back jp
2026-08-28 05:03:30
1
𝐝𝐞͢𝐧𝐳𝐕𝐱ཀ͜͡ :
flllwbck pliss😁
2026-08-28 03:40:22
0
06 +1164.... :
follow back plisss
2026-08-28 03:55:45
1
hadif :
fb boleh
2026-08-28 07:19:19
0
hachigo :
Nak abang angkat?
2026-08-28 08:24:52
0
A C H I K 🧩 :
@𝓪𝓵𝓲𝓹 @aizat @𝙚mannn
2026-08-28 04:17:42
2
Q :
@FIKRI💋 yohh nk hokniiii
2026-08-28 04:51:52
0
꧁🔥•༆Haikal🇹🇷🇹🇷༆•🔥꧂ :
🥰🥰🥰
2026-08-28 04:13:57
0
To see more videos from user @eshah116, please go to the Tikwm homepage.
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How I build with Claude 👇 Academy in bio 🔗 Why your 3D object looks pasted on and theirs looks photographed: 1. Do not use a white background color, use a white ENVIRONMENT. HDRI as scene.environment, that is where the soft reflections come from 2. Add a shadow catcher: a flat plane with ShadowMaterial, opacity 0.2, receiveShadow true. The object now touches the ground 3. Soften the light: directionalLight.shadow.radius = 8 and a large shadow map, hard shadows read as videogame 4. renderer.toneMapping = ACESFilmicToneMapping, exposure around 1.1, so the whites stay white and do not blow out 5. Compress the model with DRACO before shipping, a 40MB GLB kills mobile Save this if you want 3D that looks photographed 📦 #claude #buildinpublic #webdesign #3d #fyp
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