@unrealengine: This Roman Real-Time Environment is a project by Junior 3D Artist Davide Maddalo for presentation in Unreal Engine 5. Modelled mainly in Maya, the project was a practice in exploring the full real-time pipeline with a focus on how all aspects, from assets to lighting, work together. "One feature I found particularly useful while working on this environment was tri-planar mapping. I learned how it can help project textures consistently across surfaces without relying entirely on traditional UV mapping, which was especially useful for creating more flexible and natural-looking materials within the environment." - Davide Maddalo

Unreal Engine
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Friday 04 September 2026 14:00:40 GMT
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conical.io
conic :
you Unreal Engine you need a better social media manager
2026-09-04 14:32:19
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emanuel_cimbru
Emi :
Cool
2026-09-04 14:08:04
0
gvideo_rdc
gvideo_rdc :
Look like a god of war
2026-09-07 11:04:56
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