@unrealengine: This Roman Real-Time Environment is a project by Junior 3D Artist Davide Maddalo for presentation in Unreal Engine 5. Modelled mainly in Maya, the project was a practice in exploring the full real-time pipeline with a focus on how all aspects, from assets to lighting, work together. "One feature I found particularly useful while working on this environment was tri-planar mapping. I learned how it can help project textures consistently across surfaces without relying entirely on traditional UV mapping, which was especially useful for creating more flexible and natural-looking materials within the environment." - Davide Maddalo