I'm NOT fucking getting a switch 2... I'm not... no.
2026-09-09 00:30:44
0
Jon ᖭི༏ᖫྀ :
It IS a feature though? The visual break is a great mechanic to make the player aware they have entered a new area, with musical breaks too. Makes games feel smooth and well paced. For BOTW it’s a bad thing, but in OOT it’s a part of the game feel. And it looks like it’s half a second, were it 3, I would agree
2026-09-08 23:14:37
6
lame chimpala :
gosh nintendo as a company is horrible lmao, despite the quality of their games (not including this)
2026-09-08 22:04:15
0
💀¥ :
It absolutely can be a feature. They didn't have to point out it has loading screens, but they did.
2026-09-08 18:58:20
12
Ludikris :
its more like there was likely maps that would otherwise overlay into each other if both actually existed in the same area, so, to not have to completely redesign the game maps, they left the loading screens in. so....yeah. it was either this, or drastically change map layouts, which players of the original would complain about. so yes. it was a design decision. yall will complain about anything 🙄
2026-09-08 22:55:54
0
GoofMcDundertons :
Gives the illusion of distance.
2026-09-08 22:24:41
1
Darthy85 :
we kept it intentionally kept
2026-09-08 19:17:28
12
Masterofstormy🇨🇦 :
Ooo thank God they got rid of the FK Owl
2026-09-08 20:46:02
0
Jack 🍔 :
lazy excuse for poor optimisation 😂 would have been better if they just didn't say anything lmao
2026-09-08 18:54:52
3
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