@cdff1231: mông mn người ủng hộ 😁 #freefire #nhasangtaonoidungfreefire #xh

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Wednesday 09 September 2026 04:59:02 GMT
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How I build 3D websites 👇 Academy in bio 🔗 For something like this, I would start with the environment before touching the smaller UI details. I’d build the entire experience around a floating metallic structure suspended inside a dark open space. Instead of keeping the camera fixed, I’d position it slightly off axis so the object feels dimensional immediately, then slowly push the camera forward as the visitor begins scrolling. For the 3D layer, I would probably use React Three Fiber with Three.js and model the main structure in Blender. I’d keep the geometry relatively optimized, then use reflective materials with a custom environment map so the surface reacts naturally as the camera moves. The interesting part would be connecting the website to the scene. As the visitor scrolls, I’d use GSAP and ScrollTrigger to control a timeline that rotates the structure, changes the camera position, and reveals different interface elements around it. Instead of loading every section vertically, I’d let certain portions move horizontally while the 3D object remains anchored in the center. I’d also connect subtle cursor movement to the camera rig. Moving left or right would create a small parallax shift, while hovering specific text could slightly change the lighting direction or activate details on the model. For transitions, I’d avoid hard cuts between sections. I would animate the camera through the object, temporarily fill the viewport with a dark metallic surface, then reveal the next composition as the camera exits the other side. That creates a transition using the 3D scene itself instead of placing another animation on top. I’d probably use Lenis for smoother scrolling and keep the DOM interface separate from the WebGL canvas so typography stays sharp and responsive. Performance would matter a lot here. I’d compress textures, limit real time lights, reduce geometry where it isn’t visible, and adjust rendering quality depending on the device. The goal is to make every interaction feel connected, so the website behaves more like one continuous environment than a collection of separate pages. Save this if you want to experiment with 3D interactions, and follow for more breakdowns. #fable #webdevelopment #webdesign #3dwebsite #claude
How I build 3D websites 👇 Academy in bio 🔗 For something like this, I would start with the environment before touching the smaller UI details. I’d build the entire experience around a floating metallic structure suspended inside a dark open space. Instead of keeping the camera fixed, I’d position it slightly off axis so the object feels dimensional immediately, then slowly push the camera forward as the visitor begins scrolling. For the 3D layer, I would probably use React Three Fiber with Three.js and model the main structure in Blender. I’d keep the geometry relatively optimized, then use reflective materials with a custom environment map so the surface reacts naturally as the camera moves. The interesting part would be connecting the website to the scene. As the visitor scrolls, I’d use GSAP and ScrollTrigger to control a timeline that rotates the structure, changes the camera position, and reveals different interface elements around it. Instead of loading every section vertically, I’d let certain portions move horizontally while the 3D object remains anchored in the center. I’d also connect subtle cursor movement to the camera rig. Moving left or right would create a small parallax shift, while hovering specific text could slightly change the lighting direction or activate details on the model. For transitions, I’d avoid hard cuts between sections. I would animate the camera through the object, temporarily fill the viewport with a dark metallic surface, then reveal the next composition as the camera exits the other side. That creates a transition using the 3D scene itself instead of placing another animation on top. I’d probably use Lenis for smoother scrolling and keep the DOM interface separate from the WebGL canvas so typography stays sharp and responsive. Performance would matter a lot here. I’d compress textures, limit real time lights, reduce geometry where it isn’t visible, and adjust rendering quality depending on the device. The goal is to make every interaction feel connected, so the website behaves more like one continuous environment than a collection of separate pages. Save this if you want to experiment with 3D interactions, and follow for more breakdowns. #fable #webdevelopment #webdesign #3dwebsite #claude

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