@gabibhessler: POV: you realised skincare isn’t just for your face 👀✨ been using the Arencia Vitamin C Booster Shot on my face + body and I’m obsessed with how easy it is to add into my routine. @Arencia @Arencia Influencers #routine #skin #yesstyleinfluencer #skincareroutine #yesstyle

Gabi | UGC & TikTok Shop
Gabi | UGC & TikTok Shop
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Region: BE
Sunday 13 September 2026 18:22:11 GMT
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leemukelabai
LEE :
J’adore l’applicateur…rapide et facile 🔥
2026-09-13 20:10:24
1
hopesworld99
HOPE’S WORLD 🎀 :
J’aime trop cette marque
2026-09-14 18:31:48
1
itsbyfey
itsbyfey :
She is that girl
2026-09-14 07:23:32
1
its.lesleybabe
Lesley 🌸✨ :
I swear by the vitamin c booster shot it’s so good!!!
2026-09-14 00:57:51
1
noh_jne
𝑵𝑶𝑯 🌺✨ :
Ça a l’air pas mal cette vitamine c
2026-09-13 18:39:26
1
ousmanlamine
Yealy Dainkeh :
🥰💯
2026-09-13 18:55:27
1
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build this game web version, add ads to it's workflow to generate revenue (but timed properly to get returning users). the goal is to allow mobile and desktop players to play. search for the right skills on github to build a stunning very responsive game (addictive). Don't try to build a better Subway Surfers. Build the thing it structurally isn't: a social game. What you're up against * It has about 4.5B installs, 100–150M monthly players and still about 16M downloads a month. Almost all of it is organic. * SYBO's own sequel, Subway Surfers City (Feb 2026), got about 5M downloads in its first 10 days and didn't take players from the original. SYBO calls it
build this game web version, add ads to it's workflow to generate revenue (but timed properly to get returning users). the goal is to allow mobile and desktop players to play. search for the right skills on github to build a stunning very responsive game (addictive). Don't try to build a better Subway Surfers. Build the thing it structurally isn't: a social game. What you're up against * It has about 4.5B installs, 100–150M monthly players and still about 16M downloads a month. Almost all of it is organic. * SYBO's own sequel, Subway Surfers City (Feb 2026), got about 5M downloads in its first 10 days and didn't take players from the original. SYBO calls it "complementary." The market leader itself decided not to compete with its own game head-on. * Its advantages: no friction, one-thumb play, no account, a new city reskin every 3 weeks, and it's everywhere culturally. Its gameplay is the default split-screen background on TikTok. Where it's weak * It's solo. Social features amount to a leaderboard. Nothing gives you a reason to invite a friend. * Runs are disposable. There's no reason to talk about today's run. * It's paid for by ads, and players get tired of interstitials. * It gets the views but not the players. Millions watch its gameplay on TikTok, and the game gets nothing back from those views. The reimagined version: "One track. Everyone. Today." Wordle × Subway Surfers × Strava segments. 1. Daily seed. Every player in the world gets the same generated track each day. Practice is unlimited and you get 3 ranked attempts. A score means something because everyone ran the same course. 2. Friend ghosts. You run next to see-through ghosts of your friends' best runs. That's multiplayer without real-time networking. 3. Auto-clip and share card. After each ranked run, the game cuts a vertical clip of your best near-miss and adds a result card. One tap shares it to TikTok, Reels or WhatsApp. 4. Playable challenge link. The shared link opens today's track in the browser or an App Clip / Play Instant, with no install. The share works as both the ad and the demo. 5. Crews. Teams by school, office or city, with weekly leagues. Teenagers, the core audience, get a status game with people they actually know. Why it could reach millions: Wordle went from about 90 players to millions in roughly 3 months on its share grid alone. Here the shared item is a video clip, which fits where this audience already watches Subway Surfers. Tech (cheap to build) * Same track everywhere: seed = hash(date) plus fixed-timestep physics produces the identical track on every device. * Ghosts are input logs of a few KB each, replayed deterministically. The server can replay the same logs to verify ranked runs, which gives you anti-cheat almost for free. * The web build (Godot, Unity WebGL or three.js) doubles as the no-install funnel. Monetization Sell cosmetics, a season pass and crew banners. Use only opt-in rewarded ads: no interstitials and no energy limits. Being free of those is itself a selling point against an ad-heavy original and City's energy-based hoverboards. Phase 2 bets (only if the core loop holds) * Your real street: generate tracks from map data so crews race through their own neighborhood. * Artist drops: a new song launches as the day's beat-synced track, and the artist promotes it to their fans. Licensing is the blocker. Spotify closed its audio-analysis API to new apps in late 2024, so you'd need direct deals with labels or independent artists. * Track editor: players build tracks, with a featured creator each day. MVP and kill criteria (8–10 weeks) * Scope: one art theme, the daily seed, ghosts, the share clip and the web challenge link. Crews wait. * My targets: D1 retention ≥ 40%, D7 ≥ 15%, at least 10% of daily players sharing, and at least 20% of challenge-link opens leading to a run. * The deciding number is the share rate. If it misses, the idea is dead. Everything else can be tuned. #subwaysurfers #ai #claude #game

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