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TOP 1 VEHEMENCE // with Frame Window Counter // Geometry Dash Thank you @AndreyA6 for providing me with the copy! Subscribe to see Aeternus!
TOP 1 VEHEMENCE // with Frame Window Counter // Geometry Dash Thank you @AndreyA6 for providing me with the copy! Subscribe to see Aeternus! "Vehemence" by @MadisonYuko and The Brimstone Team, currently being verified by ‪@AndreyA6‬ GD NaNDL (Top levels by Precision): https://docs.google.co... There could be many inaccuracies and I think this video is around 90% accurate. Geometry Dash Super Frame Perfect Counter Inspired by ‪@LeTim‬ 's Frame Perfect Counter and ‪@viwigd‬ 's Frame Counter Welcome to my Frame Window Counter! Click Pattern by ‪@AndreyA6‬ was used to measure frame windows to discard unrealistic clicks. == DIFFICULTY ESTIMATE == Minimum Timing Precision Rate Required to beat in 24 hours from 0 343.49 σ/s 382.94 σ/s (Nerve Inflated) Individual Frame Windows: 1: 4 2: 25 3: 37 4: 55 5: 45 6: 52 7: 28 8: 32 9: 27 10: 41 #geometrydash #extremedemon #demonlist == PLEASE IGNORE EVERYTHING BELOW == Vehemence is an upcoming Extreme Demon mega-collaboration in Geometry Dash hosted by MadisonYuko and created by The Brimstone Team (TBT). As the final entry in Yuko’s Calamity trilogy, the level has gained massive attention for its extreme difficulty and long, complex verification history. ([Geometry Dash Fan Wiki][1]) Level Information Name: Vehemence Host: MadisonYuko Creators: The Brimstone Team (TBT) Verifier (in progress): AndreyA6 (A6) Difficulty: Unverified (projected Top 1 Extreme Demon) Length: ~2 minutes 30 seconds (XL) Song: “Stained, Brutal Calamity” – DM DOKURO (NONG) Vehemence is heavily inspired by the Calamity Mod from Terraria and serves as the finale to the trilogy following Brimtanic Paradise and Anahita. The level is designed to be an extremely high-end technical challenge, featuring long ship sections, tight corridors, and frequent gravity changes that demand near-perfect control. The gameplay emphasizes precision and endurance, combining multiple gamemodes with frame-perfect timings and rapid transitions. Notably, the level includes extended ship gameplay, which is considered one of its hardest aspects, alongside complex memory elements and fast-paced sections that leave little room for error. Vehemence has gone through one of the most turbulent verification processes in Geometry Dash history. Numerous top players—including S3batronic, TheMuchSavage, Radium, Polterghast, and wPopoff—have attempted verification but eventually dropped the level due to its difficulty, lack of progress, or external factors. As of 2026, AndreyA6 remains the primary active verifier, achieving multiple high-percentage runs and continuing to push progress on the level after returning from breaks. His runs, along with those from other top players, highlight the level’s extreme difficulty and consistency requirements. Widely considered a strong Top 1 contender, Vehemence is expected to rival or surpass some of the hardest levels ever created. Its combination of length, technical gameplay, and brutal consistency makes it one of the most anticipated and feared upcoming Extreme Demons in Geometry Dash. If you enjoyed the video, consider liking and subscribing for more Geometry Dash content. == Frame Window Counter is a theoretical timing system designed to more accurately measure input difficulty in Geometry Dash. Instead of using traditional 60 Hz frame perfects, this system measures input timing windows from 1 to 10 frames at 240 Hz, the highest refresh rate Geometry Dash supports. Each value represents the true timing window of an input, including both click and release timings, as determined by the game’s internal logic. The counter outputs a visual numerical display: This allows viewers to see how often each timing window appears throughout gameplay. This system is intended to replace the concept of “frame perfects”, which are often misleading due to low-Hz rounding and lack of precision. At 240 Hz, timing windows can be measured far more granularly, revealing difficulty that would otherwise be hidden. While the counter only functions at 240 Hz, it provides a clearer and m

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