@soundworkscollection: Beau Anthony Jimenez, Sound Designer at Naughty Dog shares some of the creative processes explored to create the sound for The Last of Us: Part 2. The sound design of The Last of Us Part II is one of the game’s most striking achievements, adding layers of immersion, tension, and emotional depth to its already powerful storytelling. Developed by Naughty Dog, the audio team approached sound not just as a technical element but as a storytelling device, creating an aural landscape that feels both cinematic and painfully real.