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Zuluqueens8
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Grab my 100 Tip Blender eBook using the link in my bio🔗 Anyone who has played with volumetrics in Blender knows it adds a ton of rendering time. And a lot of the time, the only reason you want to use them is to add those natural sunbeams into your scene. So if you've got a potato PC, that's a lot of extra rendering for something so subtle. If that is the case, and you do only want the sunbeams and aren't concerned with lighting your whole scene using volume scattering, then this method is the perfect workaround. Just fake it. Simple as that. Why add so much rendering time for something you can create artificially. We are working in computer generated graphics after all. The only thing is, remembering this kind of setup when you actually need it rarely ever happens. And that's because Blender has what seems to be a never ending supply of these tips, shortcuts, setups, workflows, and techniques you need to memories. The good thing is, you don't actually need to memories ALL of them because a ton of them you won't use often or even at all. However, there are still a ton you do need to remember, that's just how Blender is. To combat this, I've noted down all of the most frequently used and useful tips, techniques, workflows etc in one place. All broken down simply and clearly with text and images and it skips all the technical yapping. So whenever I get stuck, instead of completely stopping my project momentum, going to YouTube and scrubbing through hours of tutorials to find the one thing I actually need, I just pull up the reference, implement the tip and move on with my project. It's called The Blender Fundamentals Archive, and it contains 100 tips just like the one in this post - ready to reference and implement immediately. Right now you can grab it for 70% off. You can grab it using the link in my bio🔗
Grab my 100 Tip Blender eBook using the link in my bio🔗 Anyone who has played with volumetrics in Blender knows it adds a ton of rendering time. And a lot of the time, the only reason you want to use them is to add those natural sunbeams into your scene. So if you've got a potato PC, that's a lot of extra rendering for something so subtle. If that is the case, and you do only want the sunbeams and aren't concerned with lighting your whole scene using volume scattering, then this method is the perfect workaround. Just fake it. Simple as that. Why add so much rendering time for something you can create artificially. We are working in computer generated graphics after all. The only thing is, remembering this kind of setup when you actually need it rarely ever happens. And that's because Blender has what seems to be a never ending supply of these tips, shortcuts, setups, workflows, and techniques you need to memories. The good thing is, you don't actually need to memories ALL of them because a ton of them you won't use often or even at all. However, there are still a ton you do need to remember, that's just how Blender is. To combat this, I've noted down all of the most frequently used and useful tips, techniques, workflows etc in one place. All broken down simply and clearly with text and images and it skips all the technical yapping. So whenever I get stuck, instead of completely stopping my project momentum, going to YouTube and scrubbing through hours of tutorials to find the one thing I actually need, I just pull up the reference, implement the tip and move on with my project. It's called The Blender Fundamentals Archive, and it contains 100 tips just like the one in this post - ready to reference and implement immediately. Right now you can grab it for 70% off. You can grab it using the link in my bio🔗

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